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Financials in historical simulation?
i just started a 2000 historical sim i decided to adjust the financials because at the end of the season everytime too many good free agent were left unsigned so i modify them to
average national media contract 20 million based on team market size
average local media contract 25 million
average media merchendasing revenue 10 million
cash maximum to 30 million
at the end of my first season no good free agent unsigned but teams had way too much money to spend even teams with small budgets spend crazy money on free agents i mean it makes the league interesting because all teams can compete with so much profit made but i wanna make it a bit more realistic should i lower the cash maximum because i believe thats whats making every team make such high profits...
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