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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Apr 2009
Location: Vienna, Austria
Posts: 123
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Auto-play slowdown with latest patch?
I'm simming a few test seasons for some of my set ups.
That was pretty fast with the original release (say, about 6-7 years in 45 minutes, for a 16 team ML with AAA, AA, A, COL, HS). Since the update, though, the first few weeks run by fast, then become successively slower till, within 8 or so months game time, days can take a few seconds to process - even if no games are scheduled. I've tried with a minimal league (8 ML teams, no minors), and get the same. If I stop auto-play, then restart it, I it happens again: super fast for the first few weeks, then gradually, slowing down. System is i7 w/2GHz, 16GB RAM, Win7 64 bit. I've already tried disabling any background processes, including virus scanner, but no luck. Anyone else seeing this?
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One strikeout is a tragedy, a million strikeouts are statistic. - "Stallin' Joe" Dshugashvili, Manager of the Moscow Red Stars 1922-53
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#2 |
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All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
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Markus responded earlier today about in this thread. http://www.ootpdevelopments.com/boar...eds-patch.html
Seems there was a memory leak. He's aware of it and has fixed the problem and the fix will be in the next patch.
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GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
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#3 |
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Minors (Double A)
Join Date: Apr 2009
Location: Vienna, Austria
Posts: 123
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Oops, overlooked that one in my forum search. Thanks for the pointer!
__________________
One strikeout is a tragedy, a million strikeouts are statistic. - "Stallin' Joe" Dshugashvili, Manager of the Moscow Red Stars 1922-53
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