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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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OOTP 12 Deviations From Reality, Mistakes and Questions
Here are my initial observations from OOTP 12 (~12 hours game play). Taking suggestions from the other thread, I have categorized the observations:
DEVIATIONS FROM REALITY (most serious):
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#2 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Responses to your questions:
1) The Stamina threshold for a pitcher to be able to throw the number of pitches required of a starter in outing before getting tired is 50/200 or 25/100. The AI will use a bunch of starters in the 25-35 ange, which may appear low to someone who hasn't seen this before. I'm pretty sure that any starter with over a 25 in Stamina will throw at least 90 pitches before getting tired. A SP prospect I have in minors with Stamina of 31-35 typically gets tired around 100 pitches. 2) To be able to undo an in-game substitution (e.g., pitching change, defensive sub, pinch hitter, etc.), you need to have the "Confirm Substitution" checkbox (this could be "Confirm Changes," can't remember exactly) in the upper right of the Options screen filled out. As for the other scenarios, I'm not aware of any work-arounds. |
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#3 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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#4 | |
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Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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#5 |
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Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
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Unfortunately, Markus has said that allowing the player to put the DH into the field would take a complete recoding of some aspect of the game which would take a while. Considering how infrequently it happens, I doubt Markus puts so much time into making it possible.
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#6 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Quote:
Re: your MR, I think the assigned role affects a starter's endurance. That is, you need to put the pitcher's role as "Starter" in order for them to have maximum endurance for a given starter. Not sure what happened with the other guys; it may have something to do with your settings or their rest status on the day of the start, or a rain delay - no clue. |
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#7 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
(If you're picking on realism issues, you overlooked the fact that spring training periods are far too short, at least as compared to MLB's.) |
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#8 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
I don't have a big problem with the ST length. It is about a month of games, which is realistic. It does not (to my knowledge) have split-squad games, but that's not a big deal to me. I care more about the amount of players eligible, because (1) I don't want my core players playing too much and (2) I might want to get a look-see at that top prospect who I don't want to put on the 40-man roster yet. |
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#9 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
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#10 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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Hard to believe? Maybe, I guess. But the man says that's the reality, so what can you do?
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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It's a fixed 24-game spring training schedule. MLB clubs in reality play about 32-34 games over a period of about five weeks. (In the past there were times when it was even longer, with clubs playing 38-40 games over six weeks.)
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#12 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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Yes, who are we as customers to expect a product that is satisfactory?
![]() All joking aside though...I do feel OOTP has reached high aspirations, but's it's time for these little nickel and dime things to go away. If OOTPD needs more programmers in order to accomplish this, then I think they have to hire. OOTP has become too well known and respected for all of the loose ends it's had over the years. |
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#14 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
Does anyone know the profit they are making; are they a publicly traded company? |
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#15 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Harping on the developer to make fixes in a product you have already purchased is the opposite of speaking with your wallet. If that's what you are trying to do, you should be focusing on OOTP 13 so that you are sure it will meet your expectations before you buy it.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#16 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
You're right, next year I will post the list of deviations from reality in the OOTP 13 forum and if significant fixes have not been made, I will not buy. If they do fix all the problems, I will buy for A LOT more than $40. $200. There, I said it, and I WILL put my money where my mouth is if the fixes are made. |
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#17 |
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Moderator
Join Date: Nov 2006
Location: Dover, UK
Posts: 279
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All of the points you raise would definitely be worth seeing in 13. The DH use, the NRIs for spring training. In fact, spring training could do with a bit of a revamp all around.
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#18 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
I expect that as a businessman Markus wants to grow his company, and that means not a static fan base but a growing one. A growing one means bringing in new users and (hopefully) retaining them as continuing customers. Too much detail will likely scare off a lot of potential customers. As I said previously, details must be managed carefully. (And not all details are of equal importance to all users.) |
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#19 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
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#20 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Quote:
OOTP has much of the depth of a "grognard" wargame. The challenge is to have the game be as easy to pick up and start playing as a "beer 'n' pretzels" wargame while retaining its "grognard" depth. The easier it is for a new user to get into the game, the more such a new user will (hopefully) be converted into a repeat purchaser (and who will be able at their own pace to progress up to playing the game with "grognard" settings). There have been a number of discussions in the beta forums about how to address this matter (I have my own thoughts on the subject), as well as how to get OOTP exposed to a wider audience that will hopefully be converted into paying customers. (iOOTP was a part of that process, as well as being its own enterprise.) |
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