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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Forcing the AI to Carry 7 Relievers
My fictional solo league is a continuation of a game started in OOTP2007, and was created with the default settings for modern-day leagues. Under these settings the AI routinely carries 6 relievers; I don't think I've ever seen an AI-run team have 7. With only 6 pitchers in the bullpen, I often see the entire bullpen tired, so I would like to make the AI carry an additional reliever on its rosters at the expense of a backup positional player, which it can afford to do because the DH is active in both leagues and less need for bench players.
Does anyone know how to make the AI do this? Maybe change one of the settings under "Strategy" in the League Setup? Here are some current key settings: Use of Relievers: Very Often Use of Closers: Very Often Pitcher Stamina: Low Typical Starting Rotation Size: 5 Man Rotation I would think the key one here is Use of Relievers, but it's already at the highest setting. The only thing I can think of changing that might make a difference is setting Pitcher Stamina to Very Low. Would this have any effect on AI roster management? What side effects would it have? I figure the average pitches thrown by the average starter would decrease, but hope someone has tried this setting and could give me a heads up. I'm still on v11, but this forum gets more traffic, so I thought I'd throw it out in here; I wouldn't think this part of the game has changed. Apologies if I'm cluttering. |
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#2 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Anyone? Am I stuck with 6 relievers for every bullpen except my own?
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#3 |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Most AI teams I've encountered, usually have 1 of the 6 getting like 2-3 IP per month. So, it would seem a bit of roster space waste to have a 7 man bullpen for them.
I'm not savvy enough to figure this one out for you, sorry.
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-Left-handed groundball specialist -Strikeouts are for wimps |
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#4 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,903
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Try lowering the "Reliever Stamina" setting under the league setup. I don't know if AI takes this into account when determining rosters though.
OOTP Baseball Manual - Strategy & Equivalencies Page Or you could try setting the "Pitcher Stamina" to Very Low (maybe forcing an extra reliever), then increase the "Starting Pitcher Stamina" modifier to bump the starters back up a bit. |
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#5 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Quote:
Wouldn't you think appearances when entering the game Slightly Tired/yellow will turn out, in the aggregate, worse than those when Rested/green? Or does yellow status simply reduce the number of pitches until the reliever becomes tired/exhausted for the given appearance, so that there is no performance penalty if his pitch count is kept low? If the latter is true, then the number of innings pitched by the bullpen under a performance penalty for tiredness is not as big a problem, and carrying 6 relievers in the bullpen may not be much worse than carrying 7. If every pitcher that has yellow/Slightly Tired rest status is penalized immediately upon entering the game, then I think carrying an extra reliever would help bullpens be more effective on the whole. Am I overestimating the impact of tiredness on reliever performance? Am I the only one who carries 7 relievers in the bullpen? Edit: One more point -- it's commonplace currently in MLB for teams to carry 7 relievers in the bullpen. My guess is that there are more teams at any given time that carry 7 than 6. So why is the AI designed to carry only 6 relievers and never 7? Last edited by Qwerty75; 11-22-2011 at 05:15 AM. |
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#6 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Ok, checked on a real MLB rosters league and the *** league I have set up in my fictional game, and it appears that the AI carries 7 relievers in leagues w/o the DH but only 6 in those using the DH.
Before I go investigating on my own, I'll ask all you baseball fans out there: does this split seem to reflect real life well? I'm an A's fan and follow the AL almost exclusively; the A's always carry 7 relievers and I've gotten used to the assumption that most teams do the same. Is the way the AI currently handles this unrealistic? |
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#7 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,437
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Good thread.
I always thought that we should have an option to have our leagues have 6 or 7 relievers (regardless if they are DH or not) or better yet, each AI teams be random regarding this option. I play with the Jays and I feel like I'm cheating if I use 7 relievers since the AI doesn't. |
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#8 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,903
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Ideally the AI bullpen composition would be based upon a combination of player qualities, manager tendencies, and the overall league strategy settings.
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#9 | |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Quote:
*Note: I can see the current trend of humongous bullpens but if it continues I think the league will need to adopt a 26 man roster. That or make the NL a DH league (so they want burn an entire 4 man bench PH every game). 2nd Note: Actually, I'd be curious to know how many times an NL team per game uses a PH or double switch for the pitcher.
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#10 | |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Quote:
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__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#11 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Quote:
For those who manage the bullpen in-game like I do, how often do you use a reliever that's not Rested/green in rest status (yellow, orange, or red)? In these cases, do you see the reliever perform worse than normally, or is a performance penalty for being tired not that noticeable? I manage my bullpen so that I can count on fully rested (100%) relievers to bring in the game; on rare occasions I'll use a guy who's green at around 85-7% rested, and it's been a long time since I've had an emergency which required using a reliever who was yellow or lower in status. As such, I don't see my own relievers struggle when tired, although it does seem the bullpen's relievers struggle when they are already tired when entering the game. Last edited by Qwerty75; 11-23-2011 at 05:49 AM. |
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#12 |
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All Star Reserve
Join Date: Sep 2004
Location: In a van...down by the river!
Posts: 745
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I personally would argue a 7th man in the pen is pointless. Most teams carry only 11 pitchers total (5 SP’s/6 in pen) until the roster expands to 40 men.
However, with that stated. If you would like teams to go to a 12 man staff, I would suggest the following. On the “League Strategy, AI, and Modifier Settings” Use of Relievers: Very OftenUse of Closers: Very Often Pitcher Stamina: Low (maybe Very Low if needed) Starting Rotation Mode: Start Highest-Rested Pinch Hit for Pitchers: Very Often Starting Pitching Strategy: Experiment Lower by intervals of .05-.10 Relief Pitcher Strategy: Experiment Lower by intervals of .05-.10 Utilize the “Mop-Up Reliever” role
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President Ronald Wilson Reagan "Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem. " ********** Giovani della Casa "I cannot divine how it happens that the man who knows the least is the most argumentative” |
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#13 | |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Quote:
Generally, I go by my pre-conceived notions of using a bullpen, which was mostly formed from watching baseball in the 1980s/90s, to a large degree. I kind of go by feel, I guess. But, it does go more in line with how it would work in real life. Though, I do have some other notions that are my preference. Such as, my best reliever isnt necessarily just 9th inning save guy. He may pitch the 8th too. Or I may use in an earlier inning vs. the meat of the opposition lineup. So, I sometimes go bullpen by committee to varying degrees. I also like having a kind of "6th starter". A guy who i tend to use a lot when the starter gets bombed for 3-4 innings to bridge it to the end of the bullpen. While it inevitably wont be his only kind of appearance as I might use him if necessary in other ways, it is kind of guideline. Such a guy if rested is perfect with extra inning game as you can use him to save the rest of the pen. Just to give an idea of how I use my pen. For the AI, one problem I see a lot with the AI is it doesnt use situational guys. No lefty for one out. That lefty will pitch 2 or 3 innings or get bombed out of the game, one or the other. (which I think explains why the AI doesnt need too many relievers.)
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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