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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: May 2002
Posts: 2,278
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amateur draft costs money?
I just noticed that each league that has an amateur costs every team in it a variable amount of money once the draft occurs. For example, the Berkeley Bulls had no player expenses until the amateur draft and then it shot up to $425,280. The current budget was only $570,270 and the player payroll was $202,830. Now they have a negative projected budget room as does every other team in this league and every league with an amateur draft. Consequently, virtually no teams have any money available for signing free agents.
So what could be causing this? Why do teams have to pay money to draft players? None of my leagues have "Enable Advanced Draftee Signing" selected, by the way. You'll notice that "offered contracts" is not $0, because they had offered them before the draft. Once the draft occurred, projected budget room became negative so I'm not sure if they'll get to sign those players or not.
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#2 |
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Hall Of Famer
Join Date: May 2002
Posts: 2,278
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As a test, I just created a default fictional league and the same thing is happening with it. About half of the teams have a negative projected budget room right after the amateur draft occurred. Like in my other league, I set the draft to occur before the season started so it's easier to see what's happening.
In this test league, not all teams are affected because the cost to them is a much smaller percentage of their current budget. For example, a San Jose team has a budget of $111,116,000 and the player expenses added by the draft is only $4,435,000 which was still enough to make their projected budget room go in the red, but still much less seriously than in my league with smaller budgets. So I'm thinking I should report this as a bug, but I'm not sure yet. At least it seems like a bug for leagues that use smaller budgets, salaries, etc. Any opinions? Edit: I forgot to add that it was all default settings except that I unchecked "Enable Advanced Draftee Signing". One other change I made was to set to $0 the "average player dev. budget).
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Last edited by old timer; 10-03-2011 at 04:36 PM. |
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#3 | |
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All Star Reserve
Join Date: Apr 2011
Location: Boston, MA
Posts: 647
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Quote:
I am seeing this as well, but always just assumed that's the way it was supposed to be.
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If you don't feel well play OOTP all night and call me in the morning! Dr. Dru is your doctor. Listen to your doctor. He knows what's best for you. |
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#4 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,108
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Not sure..I assumed this as well. Maybe someone in the "know" has a better take.
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#5 |
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All Star Starter
Join Date: Mar 2011
Posts: 1,262
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My understanding is that a certain amount (7.5 mil in the MLB Quickstart) is set aside at the start of each season for draft expenses. Every player signed up to 7.5 million in slot/bonus demands is essentially "free", once you crack that limit (7.5 mil in this example), the excess gets tacked on to your player expenses. I have draft pick trading enabled, so I tend to trade up in the draft and have a massive shift in player expenses every June 15, because I am spending more than 7.5 million in slot/bonus money. This is also without advanced draft pick signings enabled.
For your league(s), I don't know what the specific limit would be, you might have to go into the financial settings editor on Opening Day to see what is set aside before you play any games. I thought there was a "Draft Expenses" line at some point, but I'm not on my OOTP machine and I can't check right now. |
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#6 |
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Hall Of Famer
Join Date: May 2002
Posts: 2,278
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JMDurron: The draft expenses line and player dev. expenses lines only show up if you have "Enable Advanced Draftee Signing" selected and have not set to $0 the "average player dev. budget. So I'm not sure if having draft expenses is intended in leagues like mine or not.
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#7 | |
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All Star Starter
Join Date: Mar 2011
Posts: 1,262
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Quote:
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