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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: Jun 2006
Posts: 35
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Any downside to using ghost players?
Assuming you don't have role-playing concerns and you don't particularly care about the W-L record of your minor league teams, is there any real downside to using ghost players? Presumably it will tend to hurt the performance of your minor league organization -- would that hamper player development in any way (e.g., by hurting player morale)? Thanks.
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#2 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,209
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Ghost players do not harm your organization in any way, not performance wise or other.
Ghost players simply allow you to have incomplete rosters in the minors. They do not affect development, playing time, etc. |
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#3 |
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Minors (Double A)
Join Date: Mar 2007
Posts: 192
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While bluenoser is correct in what he said, I think that there is a downside because you eliminate (theoretically) the "diamond in the rough" player. Meaning, if all you keep are prospects with potential of over, say, 30, then you are eliminating the chance that some guy that was a scrub in A-ball could have the light turn on and jump from a 20 to a 50 potential (20-80 scale). It happens enough in my minor leagues that to me it is worth the hassle of maintaining full minors. It is just my preference, but I thought you might like to know in case you hadn't considered that aspect of using ghost players.
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#4 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,209
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Quote:
eg: If you have no 3B in A Ball and only a scrub 2B, then a ghost player would fill the 3B spot in the line-up while the scrub would be inserted at 2B. The only way you're eliminating the "diamond in the rough" is if you do as you've stated, keep only good potential prospects. That has nothing to do with ghost players, it's a GM decision/action. Last edited by Bluenoser; 05-02-2011 at 12:35 PM. |
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#5 |
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Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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Blue turned me onto Ghost players in my most recent season of my EBL league since once teams did call ups some teams didnt have enough players to field a full roster. They come in handy since in that league all I have is a AAA since its a fictional historical league.
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#6 |
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All Star Reserve
Join Date: Nov 2009
Location: Puebla, Mexico
Posts: 562
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When I was just getting into OOTP, I simmed a complete MLB season (including full minors) and had tons of problems with injuries down at the farm, because I didn't have any ghost players and some of my affiliates didn't have backups at certain positions. Starters would be forced into playing their positions every day, got injured often and their development was obviously affected.
So, in addition to the great points made by bluenoser, I'd only like to say that ghost players not only don't interfere with minor leaguers performance/development in the very least, but actually help keep them healthy, fresh and productive. Definitely a much better option, IMO. |
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#7 | |
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Minors (Double A)
Join Date: Mar 2007
Posts: 192
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Quote:
I will admit, I hadn't given much thought to turning on ghost players but still keeping a bunch of scrubs at every level. When you turn on ghost players, does the AI still fill rosters or does it not even bother? |
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#8 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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It will still fill the rosters if they have the players in the org. For example, if you were take the default MLB and turn on ghost players, other than the low minors possibly if a team doesn't sign enough of its draftees, rosters will still be full. On the other hand, if you preferred to back to old-school OOTP and set the draft to 5 rounds, eventually they'd empty.
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#9 | |
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Minors (Double A)
Join Date: Mar 2007
Posts: 192
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Quote:
I might have to give this a go then, thanks. Last edited by benallen002; 05-02-2011 at 05:31 PM. |
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#10 |
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All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,647
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I usually have my 9 starters (counting DH), and then fill in every position in the depth chart. So 2 Cs, 2 IFs, 2 OFs, at a minimum of 15 players. I usually end up with 17-18, but make sure my top top prospects get the most playing time. So I end up with something like this:
__________________
It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#11 |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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I've played around 20 solo league years, playing out all the games. I've only had one problem once. Just recently in V 11, the ghost player Joe Unknowns that were created were not deleted and I could not sim past my current date. Additionally, it messed up all my rosters and my league was pretty much corrupt.
With that being said, it was a file that could have been corrupted in another way and the Joe Unknown ghost player non deletion was just a by product of that. Regardless, I went to my back up and I am still playing the league.....with ghost players. |
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#12 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Ghost players shouldn't alter the way you manager your minors in any way. They are merely there in case you don't have a player for a certain position at that level.
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#13 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
![]() Ghost players arent visible whatsoever. Your 'Joe Unknowns' are not ghost players. |
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#14 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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The only significant consequence to using ghost players, AFAIK, is that minor league players on the free agency list will likely stay there longer, because the AI has no reason to hire them.
Joe Unknown is a ghost player. There are a variety of reasons (all the result of damage/bugs/corrupt files) why they might show up in rosters at some point. I'd delete them if you can. |
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#15 |
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Minors (Double A)
Join Date: Mar 2007
Posts: 192
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Why shouldn't they? They already have. Before, if I had enough players on my AA team go down to injury, I had to hire replacements or the whole team would eventually get hurt due to fatigue. Now I don't have to do that. Ghost players have altered the way I manage my minor league teams. Did I do something wrong?
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#16 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Quote:
Not true. Joe Unknowns are created to be the ghost players and then are deleted and their stats not counted. If all works well they should never be seen. In my file they did not get deleted and were visible, this may have occurred because of a direct issue with the Joe Unknowns but my suspicion is that it was another error or corruption in the file which then prevented the deletion of the Joe Unknowns. I still have the file if anyone wants to see it for bug analysis purposes. Regardless, it was one issue after thousands of games and hours played and most likely was a local issue and not a game issue but it was an issue. So my only advice is to back up on a regular basis. |
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#17 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
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#18 |
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Minors (Rookie Ball)
Join Date: Oct 2010
Posts: 24
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They're in the minor league box scores and game logs.
You never see them on the rosters because they are created immediately before each game, and deleted immediately after. Why don't you turn on ghost players, put zero players on a minor league team, and turn on the saving of box scores in the minor leagues? Or just manage a game with the zero-player team. Your mind will be blown.
Last edited by Doctor Robert; 05-04-2011 at 02:05 AM. |
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#19 |
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Minors (Triple A)
Join Date: Jan 2010
Posts: 262
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I know, that most of you use ghost players in fictional leagues but, either way... where's the "realism" of the game of baseball in ghosts? Field of Dreams, maybe... or that Rockies affiliate in Wyoming... Other than that, FILL yer Darn Rosters! If you don't want to manage them, let the AI do it for you...
__________________
MLSB (RIP)- Tampa Bay Silverbacks (RIP) NABL - New York Yankees GM TRBL - Commish RTBL (RIP) - Arizona Diamondbacks SIMBL - Oregon Pioneers "Success is more a function of consistent common sense than it is of genius." - An Wang "Have you tried turning it off and on again?" - Roy WEST HAM UNITED FAN! |
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#20 | |
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Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
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Quote:
For my other 2 fictional league i dont use ghost players since I have too many fictional players as it is. |
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