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Old 07-09-2011, 12:48 AM   #1
LCS213
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What am I doing wrong with financials??

My 61 season old league (which started in OOTP2) is in its first offseason in OOTP12, and I'm worried that something is off on the financials that will screw up my league.

It's setup with a salary cap of $75 million, and the salary settings are as follows:
Superstar typical salary: 9.5m
Star: 8m
Good: 6m
Above Avg: 4m
Avg: 2.75m
Below Avg: 1.31m
Fair: 670k
Poor: 400k

However, the contracts that are being demanded from some Above Avg-Good Free Agents are so out of whack it's not funny. For example, a 33 year old LF who batted .296 with 15 HR's and 64 Rbi's is asking for a 6 year contract at 11m per season. A SP who was 6-7 with a 4.91 ERA is asking for a 5 year contract at 9m per. Other players signed for over 13m a season.

I thought by setting the "typical" salary it would set a soft ceiling as to what the free agents would want and the team would offer. If the players are seeking almost 50% of the top level typical salary was set, what should I do to prevent this from happening and causing chaos for those teams?
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Old 07-09-2011, 01:16 AM   #2
luger
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In the "Issues with Financials" thread, Markus had stated:

Quote:
One thing to keep in mind for the financial projection in the league setup: It is intended as a tool for initial league setup and does not take into account money available which makes FA's adjust their demand, hence in later years the numbers can be inaccurate.
So, I suppose if there is an abundance of money available in your league, it may be causing the free agents to ask for more. Just a guess on my part though. That does seem annoying and I've seen similar issues though not quite as bad.
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Old 07-09-2011, 03:04 AM   #3
ike121212
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Quote:
Originally Posted by LCS213 View Post
My 61 season old league (which started in OOTP2) is in its first offseason in OOTP12, and I'm worried that something is off on the financials that will screw up my league.

It's setup with a salary cap of $75 million, and the salary settings are as follows:
Superstar typical salary: 9.5m
Star: 8m
Good: 6m
Above Avg: 4m
Avg: 2.75m
Below Avg: 1.31m
Fair: 670k
Poor: 400k

However, the contracts that are being demanded from some Above Avg-Good Free Agents are so out of whack it's not funny. For example, a 33 year old LF who batted .296 with 15 HR's and 64 Rbi's is asking for a 6 year contract at 11m per season. A SP who was 6-7 with a 4.91 ERA is asking for a 5 year contract at 9m per. Other players signed for over 13m a season.

I thought by setting the "typical" salary it would set a soft ceiling as to what the free agents would want and the team would offer. If the players are seeking almost 50% of the top level typical salary was set, what should I do to prevent this from happening and causing chaos for those teams?
There's a lot of factors involved in contract demands. Previous contract seems like the biggest. The amount of free budget room is another. If team's have money to offer above the typical salaries, they will. Right now, team budget's are a little too high for most leagues, which inflates the salaries. To counter that, you might have to lower revenues a little, or lower the budget each year.
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Old 07-09-2011, 08:37 AM   #4
tombair
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I have found that in order to keep salaries from skrocketing you must set the financials so that teams make zero profits (on average). Otherwise, cash builds up and as the others stated, if a team has a big pile of cash, the players will demand to paid more.
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Old 07-09-2011, 09:16 AM   #5
sectione8ght
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I have found the rule of supply/demand seems to work within the game. If there are few starting pitchers on the market, that will drive up the asking price of the SP's which are.
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Old 07-09-2011, 10:52 AM   #6
boshk
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i have my 40 year old league set up with $5M for super star (only because salaries were getting crazy) but when i opened 12, i set the average palyer dev. budget to $5M and the player salary cap to $10M and so far its kept salaries in line with where i want them to be (under $10M). and i have the soft cap at 150%, 100% tax above cap, and cash maximum set at 2 billion. but i guess we'll see what happens in the second season in ootp12
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Old 07-09-2011, 01:24 PM   #7
LCS213
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Quote:
Originally Posted by tombair View Post
I have found that in order to keep salaries from skrocketing you must set the financials so that teams make zero profits (on average). Otherwise, cash builds up and as the others stated, if a team has a big pile of cash, the players will demand to paid more.
While that makes sense, I suppose what's disappointing is that if there is a 75m salary cap, both players and management should understand that it's illogical to sign anyone to a 17 million per year deal unless the player is a top 2 player in the league. And even then, that's questionable. And a player can demand it all they want...if there aren't teams willing to go that high, they should soften their demands.

A few versions back, what ended up happening is that some HOF worthy players never got signed, never changed their demands, and they sat in the FA pool for 2 years and then retired. I really hope that doesn't happen again.
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Old 07-09-2011, 08:16 PM   #8
GrantDawg
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Ok, here is my question. If you are allowing the AI to update financials every year, does it just randomly assign Market size and fan loyalty when it updates?

I just spent a bunch of time editing ML teams and owners to set teams closer to RL values. I put the Yankees for example at 12 market size, 10 fan loyalty with generous but demanding owner. Sim to next year (after the Yankees went to the playoffs in the first year btw, with the second best record in baseball), they now have a 5 market size, a 6 loyalty and are 20th in budget. WTH? Every team's market and loyalty are totally different from where it started, and doesn't even fit the last seasons result. I understand fan interest being flexible, but those two factors shouldn't be making huge jumps.
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Old 07-09-2011, 08:49 PM   #9
Dutchy
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Are the financial projections also inaccurate for the non-fictional MLB games? The current ones and the historic ones?
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Old 07-10-2011, 09:18 AM   #10
LCS213
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Another reason I think the financials are messed up. In the offseason, a 29 year old, 2 star rated catcher got awarded a TWENTY MILLION DOLLAR contract in arbitration, with next year's estimate at 33 million plus, looking at his team's financial obligations report.

So now, i think it doesn't have anything to do with the team having money to burn. The "system" decided this player should be paid that amount of money, even though I've set the average superstar salary to 11 million. There's something wrong here.
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Old 07-10-2011, 11:57 AM   #11
LCS213
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I guess my new question is...are there any league settings that pertain specifically to arbitration awards? B/c if not, there should be. Maybe the arbitrator in my league was just having a good day and decided to throw all of the money around??
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