|
||||
| ||||
|
|||||||
| iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Hall of Fame
Join Date: Dec 2001
Posts: 6,498
|
Free Agent : "This is what I want - no I was just kidding..."
Looking for someone to confirm this is an issue...
I've made offers to some FA's giving them exactly what they asked for - most recently 6.5 mil 4 year contract... after a few days I get a note back saying "I didn't know you were a comedian ?? Then I up the offer to 7 mil for 4 years and he says "not what I'm looking for - I want 6.5 mil for 4 years (huh?) I have to admit I'm confused lol |
|
|
|
|
|
#2 |
|
Minors (Double A)
Join Date: May 2011
Posts: 184
|
That happens on the desktop OOTP as well, but as far as I can see, having played about fifteen seasons, FAs in iOOTP tend to sign for less than the amount they originally expect
|
|
|
|
|
|
#3 | |
|
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Hall of Fame
Join Date: Dec 2001
Posts: 6,498
|
|
|
|
|
|
|
#5 |
|
Banned
Join Date: Oct 2009
Location: Diamond, IL
Posts: 6,339
Infractions: 2/2 (3)
|
nice to know iOOTP has the same Free Agent bug the normal game has. ha
![]() I offered my 9 time All Star CF 4 time MVP a 12.5 6 yr contract he comes back and says he wants 10.5 for 4 yrs...ok i agree he comes back and says he wants 11.5 for 4 ok,, comes back now he wants 13.2 for 3 yrs....hmm |
|
|
|
|
|
#6 |
|
Minors (Double A)
Join Date: Dec 2007
Posts: 160
|
Hate bringing up an old post, but I was wondering if this issue is related to CPU-controlled teams offering players contracts and somehow being able to retract their offer?
I haven't been able to come across that issue, but what I normally do when FA rolls around (in the off-season) is I usually low-ball an offer by about 50% and work my way up. One season I noticed Zach Grienke was available and asking 17M per over 5 years. So, I offered him 3yr/9M per and worked up to a 3 yr/12M per year deal. Last edited by Supernovae; 06-18-2011 at 10:17 PM. |
|
|
|
|
|
#7 |
|
Minors (Single A)
Join Date: Jun 2010
Posts: 85
|
I think Markus should hire me as a business process modeling consultant
![]() I have my suspicions that it has to do with the order that the AI evaluates a player's demands versus when it considers the offer from the GM and what changes in the sim environment in the mean time. We assume that this error is bizarre because to us, the GMs, the "player" appears to make the counter-offer at the time they receive our offer. What I suspect is that the counter-offer is actually calculated at some point in the sim after our offer has been received and reviewed. Assuming the player's decision to accept or counter our offer is based on stats, ratings, and other environmental factors (other salaries in the league, their greed and loyalty ratings, etc.) the process is something like: 1. GM makes offer 2. "Player" reviews offer 3. Offer is not desirable to player based on current ratings/stats/environmental factors 4. Other events in the simulation happen and the environment changes. 5. A counter-offer is generated based on the player's ratings/stats/other environmental factors at this point in the sim 6. We see the counter-offer So the counter-offer in 5 might be the same offer we made in step 1 because something changed between the time our offer was reviewed and when the counter-offer was generated. This is a horribly over-simplified version of what I'm speculating, but I'm not really going to break out BizAgi and model 50 different versions of baseless speculations of what might be going on. Even if this doesn't help Markus, maybe it helps other GMs understand that there is a lot more going under the hood than "LOL this game is dumb". |
|
|
|
|
|
#8 |
|
Minors (Double A)
Join Date: Dec 2007
Posts: 160
|
I was thinking along the same lines, too.
|
|
|
|
![]() |
| Bookmarks |
|
|