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Old 08-09-2010, 12:15 PM   #1
mrbadguy
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Total Newbie..2 quick questions.

Im a total newbie to OOTP and lets just say the game is a bit overwhelming at first. Ive been playing Baseball Mogul for years and I heard good things about this game, so I'll give it a go.

2 things so far though..

1. HOw is realism? because Im currently playing in 1984 and the projected stats seem quite high (ie 55 hrs, 160 rbis, lost of guys batting .350, which is not the norm for the time). Im a stickler for realism so in 1984 those numbers dont seem real. Im not quite a 3rd through. Are their some settings I should adjust to get more in line "with the time period"?

2. Why are their mulipile scouts? I notice that my team has different scouts who project different ratings. What is with that?
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Old 08-09-2010, 12:20 PM   #2
KowboyKoop
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Which version you playing?
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Old 08-09-2010, 12:25 PM   #3
mrbadguy
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Im playing OOTP11. Just got it yesterday after trying 08 for a bit.
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Old 08-09-2010, 12:31 PM   #4
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Quote:
Originally Posted by mrbadguy View Post
1. HOw is realism? because Im currently playing in 1984 and the projected stats seem quite high (ie 55 hrs, 160 rbis, lost of guys batting .350, which is not the norm for the time). Im a stickler for realism so in 1984 those numbers dont seem real. Im not quite a 3rd through. Are their some settings I should adjust to get more in line "with the time period"?
Play out the whole season and see what you get.

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2. Why are their mulipile scouts? I notice that my team has different scouts who project different ratings. What is with that?
You have a scout (scouting director) who works for you. There is also the OSA, which is the "scouting association" which produces scouting reports used for the various BNN pages. It is possible for ratings on two different reports to be different, even when done by your scout. Some of that is due to timing, but there may be some need for the game to reconcile those things a bit better than it does now.
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Old 08-09-2010, 12:37 PM   #5
mrbadguy
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So with scouting, does that mean that if im viewing one set of ratings a player will be better/worse? for that game /time period? Just find it confusing how one scout has a guys ie. conL 15 PowL 12, then another has it different.

No scouts in Mogul. Ratings fluctuated, but based on other things.
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Old 08-09-2010, 12:43 PM   #6
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That's the whole beauty of scouting. It makes the game more challenging as ratings and players are not so clear cut. One scout may think a guy is trash and another make think he's the next Albert Pujols. Which one is right? Guess you'll either have to try to trade him or let him play to see how he does.
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Old 08-09-2010, 12:53 PM   #7
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Originally Posted by mrbadguy View Post
So with scouting, does that mean that if im viewing one set of ratings a player will be better/worse? for that game /time period? Just find it confusing how one scout has a guys ie. conL 15 PowL 12, then another has it different.

No scouts in Mogul. Ratings fluctuated, but based on other things.
Think about it in real world terms. Some association of scouts gives a guy certain ratings. Your own scout, who you are paying big bucks to, gives a different set of ratings. Who do you believe? What do you do if you find out, over time, that the association seemed to have the guy pegged and your scout was wrong?
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Old 08-09-2010, 12:55 PM   #8
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Quote:
Originally Posted by mrbadguy View Post
So with scouting, does that mean that if im viewing one set of ratings a player will be better/worse? for that game /time period? Just find it confusing how one scout has a guys ie. conL 15 PowL 12, then another has it different.

No scouts in Mogul. Ratings fluctuated, but based on other things.
You may want to consider not using scouts for your first league in order to get familiar with the ratings/potential system of OOTP. Scouts are a very personal choice based on how one want to play the game.

As for historical realism, you need to read the manual and check some threads here. Historical Replay type leagues require a little bit of tweaking. This can be difficult/frustrating for new players.

There is no doubt that OOTP can be a little intimidating at first. The good news is that there are many many helpful people here who will be happy to help.

Welcome aboard.
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Old 08-09-2010, 01:50 PM   #9
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Well, darn. I was going to give some good advice here, but Rich completely beat me to it. Good job, Rich!
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Old 08-09-2010, 11:51 PM   #10
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Quote:
Originally Posted by mrbadguy View Post
So with scouting, does that mean that if im viewing one set of ratings a player will be better/worse? for that game /time period? Just find it confusing how one scout has a guys ie. conL 15 PowL 12, then another has it different.

No scouts in Mogul. Ratings fluctuated, but based on other things.
Essentially the OSA is very inaccurate. For veteran players they are often close to your scout. So for guys who have been in the league for a long while the OSA should be close. For young guys OSA can be way off. So can your scout. You usually find the biggest differences between OSA and your scout with minor league prospects.

For your scout, how much you spend on scouting and where you spend it can improve the frequency of reports which get better as the scout looks at player more. Scouting reports change over time. Sometimes it is because the player changed. Injuries and random talent change can change potentials and players develop. Sometimes the guy did get worse but more often your scout now has a different opinion of the guy when reports are contrary to previous reports. Usually the latest report is more accurate. Generally scouts know more about players in your organization than other players and scout ratings also determine how far off your scout is for players he has not seen much.
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Old 08-12-2010, 01:29 PM   #11
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1. How is realism? because Im currently playing in 1984 and the projected stats seem quite high (ie 55 hrs, 160 rbis, lost of guys batting .350, which is not the norm for the time). Im a stickler for realism so in 1984 those numbers dont seem real. Im not quite a 3rd through. Are their some settings I should adjust to get more in line "with the time period"?
Through many editions now (maybe all of them?), this game has had difficulty with simulating the first season of a new 'dynasty'. Generally, if you stick with a game through multiple seasons the second and subsequent will hew much more closely to the production line you are expecting.

Yes, there are ways to sim the first season, adjust what you think needs adjusting, then go back through and play it out 'for real' and get numbers that make you happier than you'll get 'out of the box', but you'll have to ask someone else the procedures.
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