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Old 08-19-2009, 02:14 PM   #1
JeffV64
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help fiddling with setup to change league stats

Hi all,

Worried that this is a bit complex, and hoping that folks have advice.

I have been trying to play a fictional league with the 2008 stats. My ERA across five sim years now has been very high -- around 5.00. Since I am not playing with the DH I am hoping for something close to 4.30.

In investigating a bit further after my last year sim, batting average is coming in a bit low (.247 compared to .260 2008 NL), OPB is fine except for what can be accounted for by batting average, but SLG is out of this world (.456 compared to .413).

In investigating SLG further, my doubles rate might be a tad low (17% of all hits, vs. about 20.5% for 2008 NL), the triples rate is great, but the HR rate is whack (21.1% of all hits, vs. 11.3%).

MY PCM's are all set at 1.0. Should I adjust my league totals to reduce the HR rate? If so, should I also increase the hit rate? In other words, will the HR that get taken away generally turn into outs? If so that will drop my average too, so I'm thinking something should be done to compensate.

Thanks a ton for any advice.

Jeff
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Old 08-19-2009, 04:27 PM   #2
Carplos
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Save the game as a quickstart or backup and try changing the HR totals, sim some seasons and see the results. Make adjustments to the hits as necessary.
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Old 08-19-2009, 06:08 PM   #3
SteveP
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Some thoughts:

1. Your BA is way too far off, not just HRs. BA ought to be quite close to realistic levels.

2. Player Creation Modifiers (PCMs) aren't a factor, except in some very indirect way, and aren't worth tinkering with to solve your problem.

3. Don't change the League Totals. It's very hard to make changes to those and get good results. It's the League Total Modifiers (LTMs -- the column on the right) that need to be changed. My guess is that they are all still set to 1.000. I think in a fictional league, that is more likely to produce extreme discrepancies in stats (though I'm not an expert on fictionals).

4. Modifying LTMs works in a pretty straightforward way, by percentages (a change of 0.100 in either direction produces a close to 10% change in league stats).

5. Changing the LTM for HRs doesn't have any effect on other stats, nor do changing LTMs for any other item affect anything else. They all work independently.

6. It's possible to get the game to do LTM adjustment for you. See this thread:

http://www.ootpdevelopments.com/boar...st-season.html
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Old 08-19-2009, 06:30 PM   #4
JeffV64
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Took Carplos' advice and am simming. After changing the LTM for HR from 1.000 to .46, I am still seeing tons of homers (the AL leader in HR had 86). Switched the LTM to 0.000 and did not see any improvement. The odd thing is that not much seems to be happening to the HR totals in the LTM's when I change the modifier ... I noticed that at .46 it read 263, while at 0.000 it reads 245. (Of course, the actual league totals are wildly different from this.)

Next will try your suggestions below Steve. One thing to note is that my league uses fictional players but historical league progression (franchise movement) and expansion. Weird, I know. At any rate, this means that the ballparks are those from the early 1900's, and this may serve to depress BA a bit (which is why I was not worried about that discrepancy, although maybe it doesn't quite work the way I think).

Will keep you posted. Thanks for suggestions.

Jeff
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Old 08-19-2009, 06:48 PM   #5
ike121212
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I have my HR's set at .908 with 1.000 pcm's, though I also turn down 2b's and 3b's to approach mid-80's offense.
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Old 08-19-2009, 07:46 PM   #6
SteveP
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Quote:
Originally Posted by JeffV64 View Post
Took Carplos' advice and am simming. After changing the LTM for HR from 1.000 to .46, I am still seeing tons of homers (the AL leader in HR had 86). Switched the LTM to 0.000 and did not see any improvement. The odd thing is that not much seems to be happening to the HR totals in the LTM's when I change the modifier ... I noticed that at .46 it read 263, while at 0.000 it reads 245. (Of course, the actual league totals are wildly different from this.)
That is a bit hard to explain, unless you have the "automatically control game engine to match league totals" option turned on. Of course, someone else may have an idea about it that hasn't occurred to me. You could try posting a screen shot of your League Strategy page.
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Old 08-19-2009, 08:56 PM   #7
JeffV64
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Appreciate all of the input.

First things first. Following Steve's suggestions for resetting the LTMs did not work for me. HR are flying out of the park at the same rate.

In terms of adjusting the LTMs and then seeing their effect on the suggested league totals, can someone tell me what I need to do to see these update? I've tried changing the LTM then autoplaying one day, and loading a different game then reloading this game, and I can't see any changes in the suggested league totals. Steve, the "automatically control" box is unchecked.

This is the most important new information: If you start a new 2009 game there are 175 SPs listed. Their movement ratings (1-20) break down as follows:

17-20 4%
13-16 74%
8-12 22%

This is what I have in my league currently:

17-20 3%
13-16 27%
8-12 58%
5-7 11%

Since movement is what controls HR from a pitcher's perspective, could I have done something to my environment to cause movement to be too low? And could that be driving my high HR totals?

Fortunately I saved my initial setup as a template. If I create a new league from that template and have OOTP fill rosters with new players, I get this distribution:

17-20 3%
13-16 29%
8-12 43%
5-7 25%

Stuff, Movement, and Control PCMs are 1.005, 1.023, and .915. Not sure where I got 'em though.

*Thanks a ton* for your thoughts.

Jeff

Last edited by JeffV64; 08-19-2009 at 09:08 PM. Reason: clarity
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Old 08-20-2009, 04:35 PM   #8
SteveP
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Quote:
Originally Posted by JeffV64 View Post
In terms of adjusting the LTMs and then seeing their effect on the suggested league totals, can someone tell me what I need to do to see these update? I've tried changing the LTM then autoplaying one day, and loading a different game then reloading this game, and I can't see any changes in the suggested league totals.
What the League Totals do is create ratios. That is, given a certain number of ABs (which is the first item in League Totals) you will get a certain number of HRs, 2Bs, etc., because the game will calculate ratios (e.g., HR/AB) from those numbers. The LTMs represent a kind of adjustment to that, which has two purposes, only one of which is relevant to your specific game: that is, compensating for whatever resulted when the game created a bunch of players with a particular distribution of ratings. Changing the LTMs does not change the League Totals. Changing the LTMs changes the stats that result in the league from whatever would have occurred just from the ratios created by the League Totals.

So, if your league was getting 500 HRs in a season with the LTM for HRs at 1.000, and you set the LTM to .500, you should get somewhere around 250 HRs for the league in that season (assuming everything else is the same). If you are not getting those types of results, then there is something else going on with your league or league setup that's not obvious from the info so far.
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Old 08-20-2009, 06:19 PM   #9
JeffV64
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Here's a screen shot. You'll see that the HR are very far off (getting almost 10x this number). Getting about 1/3 more doubles, and about 15% fewer K's (the only two I checked).
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Last edited by JeffV64; 08-20-2009 at 06:22 PM. Reason: clarity
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Old 08-20-2009, 06:53 PM   #10
SteveP
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Quote:
Originally Posted by JeffV64 View Post
Here's a screen shot. You'll see that the HR are very far off (getting almost 10x this number). Getting about 1/3 more doubles, and about 15% fewer K's (the only two I checked).
How many ABs are you getting in your league?
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Old 08-20-2009, 08:46 PM   #11
JeffV64
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Can I just verify that you don't think the problem is that pitcher movement ratings are too low? Been thinking about editing them to see what happened, but won't waste the time if you think it unlikely to help.

Thanks,

Jeff
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Old 08-20-2009, 09:15 PM   #12
atlbrave1
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Here's my two cents. Do Not change the League Totals from the default setup in the game. I've found that this just leads to headaches. "Reset" your league totals to the totals out of the box and adjust the Modifiers as Steve mentioned. Here are my setting for 80's type of stats. Note that I did not move the totals, only the modifiers and BABIP -- as I said, strange things seem to happen when you change the totals. My suggestion for a few less HR's would be .950 and then decrease BABIP by .004 - .005 (i.e. .298 - .299).
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Last edited by atlbrave1; 08-20-2009 at 09:16 PM. Reason: clarification
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Old 08-20-2009, 09:56 PM   #13
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Quote:
Originally Posted by JeffV64 View Post
83,313

Can I just verify that you don't think the problem is that pitcher movement ratings are too low? Been thinking about editing them to see what happened, but won't waste the time if you think it unlikely to help.

Thanks,

Jeff
Your league totals are way way off. When you have 263 HR in the same set as 80,000 AB you will get very high HR totals that can't be modified properly.

Take the advice of atlbrave 1 and Steve P. Especially the AB Totals. You need to trial sim a whole season (make a backup, rename sim and check) to see the effect.

Adjusting LTM's can take a couple of tries to get right. Typically the first year will overshoot the mark and you will cut it back, something like a sine wave, until you get close.

Don't forget the defensive league totals. Fictional league notoriously have low DP results unless the LTM is set to 1.3 - 1.4. Low DP's really affect Runs per game. Errors are usually close.
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Old 08-20-2009, 10:04 PM   #14
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Quote:
Originally Posted by atlbrave1 View Post
Here's my two cents. Do Not change the League Totals from the default setup in the game. I've found that this just leads to headaches. "Reset" your league totals to the totals out of the box and adjust the Modifiers as Steve mentioned. Here are my setting for 80's type of stats. Note that I did not move the totals, only the modifiers and BABIP -- as I said, strange things seem to happen when you change the totals. My suggestion for a few less HR's would be .950 and then decrease BABIP by .004 - .005 (i.e. .298 - .299).

These are very good numbers to recreate 80's style stats.......though .980 for hits may be a bit high....

Last edited by Questdog; 08-20-2009 at 10:05 PM.
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Old 08-20-2009, 11:33 PM   #15
SteveP
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Originally Posted by RchW View Post
Your league totals are way way off. When you have 263 HR in the same set as 80,000 AB you will get very high HR totals that can't be modified properly.
I think you're on to something there. The HRs should be somewhere around 2,000. By reducing the HRs in League Totals so much, you are actually increasing the number in League stats (they work in the opposite direction). So, the problem may be that somehow the League Totals were never correct from the beginning.
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Old 08-21-2009, 06:14 PM   #16
JeffV64
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Unfortunately, I don't remember ever messing with the League Totals directly. Wouldn't swear to it though, and could have done it accidentally.

I can however recreate my high HR totals in a new league. This is exactly how I set up my universe:

Select New Custom Game
Create Historical League, next
Set season year to 1901, then next then accept the league set up
Select all levels of minors offered, then next
Uncheck recalc and financial settings, next, accept picture settings, next
Select Play in Commish mode
Moving on, under Game/Game Setup, in the Global options
uncheck coaches and scouts
uncheck drug suspensions
Under players and pictures
check create and maintain hidden players
uncheck the personality and morale systems
Set both development modifiers to .90

Under league set up/functions
Release all players/clear rosters
Go to the ML screen, Free Agents, and delete all free agents
Under league set up/strategy
Select year = 2007
uncheck auto adjust league totals
uncheck auto import historical rookies
Under league set up/functions again
Select Fill teams with fictional players (repeat for all leagues)
Assign fictional contracts
Assign fictional financials
Just for fun, under options set start date for Short A to June 1, and R for June 20, and for the major league, set number of games to 162

Then sim a year. I just did this, and forgot to change the number of games from 140 to 162, but the league leaders hit 79 and 68 HR. Approximately 18.7% of all hits were HR across the two leagues. In 2007 NL (the closest analog since I'm not using the DH), about 10% of all hits were HR. So clearly HR are inflated for some reason.

As mentioned in an earlier post, I don't think the problem is with the ballparks.

Thanks for sticking with this folks. Interested to hear thoughts as to what I might be doing.

Jeff
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Old 08-21-2009, 06:53 PM   #17
SteveP
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The one thing that strikes me about your approach, is that you are starting with a 1901 league (which means 1901 League Totals), but creating fictional players that are based on 2007 parameters. I don't know enough about fictional leagues to say this is the source of your problem, but it certainly seems like a red flag to me.
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Old 08-22-2009, 10:41 AM   #18
JeffV64
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Steve, the league totals are exactly the problem. It turns out that for the way I do this to work, you have to go in an manually input the proper league totals that you want the game engine to match. Doing this made things work out perfectly for me.

Now, it is not clear why changing the import settings to a different year doesn't also change the League Totals, but that's a question for another day

Jeff
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