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Old 08-01-2009, 02:05 PM   #1
Tyking
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How to stop the game from calling up everyone at Spring Training

It's fairly irritating that it calls up everyone on my 40-man roster, which for some forces me to re-expose them to waivers so I can send them back down. More often than not I lose the player. Is there any way around that?
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Old 08-01-2009, 02:14 PM   #2
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The easiest way to accomplish this is to put yourself in control of roster moves instead of the AI.

Also, IRL, players who are out of options and don't make the opening day roster automatically need to clear waivers to remain with the same team. The game, if it wishes to be true to major-league-roster rules, shouldn't permit us to circumvent this rule by simply not inviting players who are out of options to spring training.
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Old 08-01-2009, 02:32 PM   #3
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I personally like it. It makes you consider your 40-man roster a bit more then in versions past. But I do think (and I could be wrong) that in previous versions the AI brought everyone on their 40-man up at spring, therefore the player had another advantage over the AI.

However, despite the game trying to mimic real MLB rules, not everyone is trying to play the game exactly MLB style.

I would think that hopefully the next patch would provide an option to turn it on or off.
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Old 08-01-2009, 02:37 PM   #4
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I don't think I have CPU roster control on.

I think what annoys me the most is that it uses up a player's option year when it does call them up for spring training - that is definitely unrealistic.

I'd be fine with it calling up players who are already out of options, but it uses up a bunch of my players' last option years and I end up having to trade them away.
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Old 08-01-2009, 02:50 PM   #5
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I don't think I have CPU roster control on.

I think what annoys me the most is that it uses up a player's option year when it does call them up for spring training - that is definitely unrealistic.

I'd be fine with it calling up players who are already out of options, but it uses up a bunch of my players' last option years and I end up having to trade them away.
In-game, players use an option year anytime they are on the 40-man roster and spend time in the minors. It doesn't matter if they were called up for spring training or not. It works the same IRL except that a player who was injured for much of the year, typically does not use an option.

Also, I think you should check who controls roster moves in your league. I've never seen the AI make them unless the setting indicated that it should do so.
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Old 08-01-2009, 02:51 PM   #6
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It's fairly irritating that it calls up everyone on my 40-man roster, which for some forces me to re-expose them to waivers so I can send them back down.
It's actually more realistic, in the sense that, in MLB, all the players on the 40-man roster are invited to spring training. Then, during spring training, clubs begin the process of paring down their roster by optioning players to the minor leagues (as well as sometimes outrighting or releasing players).

The problem would lie with the option requiring waivers. It shouldn't, provided that the player has options remaining (and additionally in the real world, if it has been less than three years since the player first appeared on the 25-man roster).

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I think what annoys me the most is that it uses up a player's option year when it does call them up for spring training - that is definitely unrealistic.
If it does that, then yes, that is not accurate. An option year isn't considered used until the regular season is over and the relevant qualifications for using one up have been met.

Last edited by Le Grande Orange; 08-01-2009 at 03:10 PM.
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Old 08-01-2009, 03:07 PM   #7
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Yeah - what I mean is, when I look at this player before spring training, he is in the minors and has 1 option year left. Spring training begins, and suddenly he is in the majors, and out of options.
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Old 08-01-2009, 03:08 PM   #8
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Also, I think you should check who controls roster moves in your league. I've never seen the AI make them unless the setting indicated that it should do so.
Where's that setting?
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Old 08-01-2009, 03:33 PM   #9
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No, this behavior is not a setting. It is intentional for the reasons LGO pointed out and to stop holding people on the 40-man roster in the minors forever. It is realistic to invite everyone on the 40-man to spring training and to have to waive players on your 40-man roster that are out of options.

Players with options left do not require exposure to waivers. They can be sent right back down immediately. This works properly.

AFAIK, the counting of options works properly also, meaning they are counted as they spend time in the minors on the 40-man roster (not when they are called up). But I am not 100% positive on this and I am not 100% sure what specific date the options date changes on.
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Old 08-01-2009, 05:15 PM   #10
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No, this behavior is not a setting. It is intentional for the reasons LGO pointed out and to stop holding people on the 40-man roster in the minors forever. It is realistic to invite everyone on the 40-man to spring training and to have to waive players on your 40-man roster that are out of options.
Whether it's realistic or not, I wish it were an option. Just like Tyking, I find it to be very irritating. I mainly play fictional leagues (with real players mixed in) and I like to use combinations of rules that aren't the same as MLB's rules.

I thought this was only happening because I forgot and left "commissioner mode" checked before the season, but I haven't gotten to the start of the next spring training yet to test this out.

On a related note, I noticed that when I simmed out a couple of days while in commissioner mode (using my only manager, not a separate manager), my whole organization had players moved all around. Anyone know, if this is this by design or a bug?
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Old 08-01-2009, 06:11 PM   #11
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Where's that setting?
The setting I was thinking of is under Manager/Options and then "Roster Moves" should be set to you. Come to think of it though, in the league I started in X, I disabled spring training. I have assumed this still worked the same as in earlier versions of the game, but I may be mistaken as suggested by TribeFan above.
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Old 08-01-2009, 09:13 PM   #12
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On a related note, I noticed that when I simmed out a couple of days while in commissioner mode (using my only manager, not a separate manager), my whole organization had players moved all around. Anyone know, if this is this by design or a bug?
If you left yourself acting as another team in commissioner mode, then yes the AI will make moves on your team. You have to be acting as your own team when you sim.
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Old 08-01-2009, 09:22 PM   #13
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If you left yourself acting as another team in commissioner mode, then yes the AI will make moves on your team. You have to be acting as your own team when you sim.
I simply went to the manager tab and chose options and then commisioner mode and it still showed me as managing my team, the Brewers. Yet it still messed with my organization. Is it supposed to do that?
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Old 08-01-2009, 10:07 PM   #14
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I simply went to the manager tab and chose options and then commisioner mode and it still showed me as managing my team, the Brewers. Yet it still messed with my organization. Is it supposed to do that?
When you sim, just turn off Commissioner mode and just be the manager of your team and the AI should leave your stuff alone....
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Old 08-01-2009, 10:29 PM   #15
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I simply went to the manager tab and chose options and then commisioner mode and it still showed me as managing my team, the Brewers. Yet it still messed with my organization. Is it supposed to do that?
No, assuming you have it set to human control for all the transactions. You might have to click on 'Act As:' at the top of the screen and select the Brewers from the drop down in commish mode. If you have nothing selected there, I think the AI controls everyone.

Or as was mentioned, you could turn it back off when you are done.
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Old 08-01-2009, 10:35 PM   #16
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Or as was mentioned, you could turn it back off when you are done.
Definitely what I'm doing now. I just hope I don't forget again. I think I'll post this in tech support, since it seems like it shouldn't be doing this since I'm still acting as my team while in commish mode.

Back to the original topic... I wonder how many people prefer the 40-man roster being put on the active roster for ST? Maybe it wouldn't be hard to add an option? Maybe this should be put in tech support too? Anyone know if suggestions of this nature belong in the suggestions forum or tech support?
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Old 08-01-2009, 10:38 PM   #17
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Back to the original topic... I wonder how many people prefer the 40-man roster being put on the active roster for ST? Maybe it wouldn't be hard to add an option? Maybe this should be put in tech support too? Anyone know if suggestions of this nature belong in the suggestions forum or tech support?
I would put adding a toggle option in the suggestions forum. It is an intended 'feature' so it isn't really a bug requiring tech support.
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Old 08-01-2009, 10:40 PM   #18
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I would put adding a toggle option in the suggestions forum. It is an intended 'feature' so it isn't really a bug requiring tech support.
Sounds reasonable, but the suggestions forum says it's for the next version and this might be something that could be easily added to this version so I wonder if it would even get looked at there until after the last patch?
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Old 08-01-2009, 10:45 PM   #19
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Back to the original topic... I wonder how many people prefer the 40-man roster being put on the active roster for ST? Maybe it wouldn't be hard to add an option?
The best solution would be for OOTP to correctly model the off-season/pre-season roster rules. At present, the game contains a few inaccuracies.
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Old 08-02-2009, 04:16 AM   #20
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On a related note, I noticed that when I simmed out a couple of days while in commissioner mode (using my only manager, not a separate manager), my whole organization had players moved all around. Anyone know, if this is this by design or a bug?
If you went into commish mode/your team homepage/options & ballparks, and put a check in the Prevent AI from making any roster changes box that should help.

Sorry to go back off topic
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