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Old 07-27-2009, 08:28 PM   #1
rob_banzai
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Questions about fictional world leagues

I've been having some issues with consistent results with my world league. I've been running tests with very small leagues, just four teams to try and get a handle on all the settings. Although the league is based in the U.S. I set my foreigner limits (max of 5) to key off of the team nationality. What I would like to see is the China team be made mostly of Chinese players, the Italian team mostly of Italian players, etc.

So it seemed to work because the Chinese team lineup was all Chinese with a handful of non-Chinese on the pitching staff. They all seemed to have that strange split between lineups and pitchers.

I also made minor league teams and although they are affiliated with the parent world teams and inherit the league roster settings they were 100% foreign, with every level and every team having a blend of players from all over the world. The parent team nationality didn't matter: all players were from other countries. My intention is to have a minor league that is feeding players of the right nationality to the parent team. I don't understand why the minor leagues deviated from what I saw at the major league level.

I may be asking OOTP for too much but I'd love to be able to have a team's organization all the way down reflect a primarily native roster, no matter which country I select. I'm not sure how the overall foreigner percentage affects this since I expect "foreigner" is based on league nationality, unlike the team foreigner limit which can be linked to the team nationality. If I set it to "50" that would seem to mean that since the league is American 50% of the players would be American, but then how does that affect the team foreigner limits that say no more than 5 foreign players?

Last edited by rob_banzai; 07-27-2009 at 08:32 PM.
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Old 07-27-2009, 09:01 PM   #2
joshuar9476
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i have encountered this same thing .. the only thing that works (ie all from the same nation) are college and high school feeder leagues.
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Old 07-27-2009, 09:05 PM   #3
rob_banzai
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With my settings the college and high school leagues were 100% united states.
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Old 07-27-2009, 11:15 PM   #4
joshuar9476
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Quote:
Originally Posted by rob_banzai View Post
With my settings the college and high school leagues were 100% united states.
if you set the college/hs to the nation you want, make it 0 % foreign players, then fill with fictional players they should all be from that nation. it doesn't, however, work with minor leagues.
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Old 07-28-2009, 12:40 AM   #5
rob_banzai
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I'm really bummed that the minors do not reflect the nation selections. Well I will do more fiddling tomorrow to see how close I can get to my ideal setup. Thanks.

EDIT: So this could be a real problem if I put limits on how many foreigners can be on a team because there might be very few of the matching nationality without a minor league to support them properly. Hmm! In essence my teams will only match their nation for the first season or so and then attrition will make them all just an international hodge-podge.

Last edited by rob_banzai; 07-28-2009 at 12:51 AM.
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Old 07-28-2009, 11:28 AM   #6
rob_banzai
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I was toying with making small leagues for each nation to provide them with players but that sounds too complicated. Instead what I'm going to try is backing up my nations.txt file and then tweaking a replacement to give my nations top rated baseball programs. I'm curious to see if that produces enough players from those nations that at the least the initial team can be chock full of locals, and I will see more of them throughout the entire league other than that first year.

This is an interesting challenge. It's great even having an option like this no matter how much fiddling it might take.
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Old 07-28-2009, 01:06 PM   #7
Horks
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This is a little off topic, but I'm curious, why play with foreigner restrictions? When I first got X, I thought this might be fun, till I started playing it out. Then I realized trades, drafts, free agency, all that is out the window, because if they weren't my nationality, they couldn't be on my team (or if they were my nationality, they were mine anyhow). It seemed to just remove a lot of what I can do to manipulate my team.

(not trying to be critical, play your game your way i'm just curious what you are accomplishing. Maybe I missed something, and you can re-instill this interest in me)


EDIT: After thinking about your problem tho, the problem is just with randomly created players during the inauguration year right? So just don't hit that button to fill the league with randomly created players. The minor league teams will only pick up players when they are given to them by the parent team. If the parent team is restricted to nationality, it can't give a minor league team a player of another nationality (i'm guessing here). So, don't inject the minor league system into your game, until you have a sufficient sized reserve on each team. Once the reserve is full (25+?) then create the minor league, and the AI will move players from the reserve into the minors, and fill with the proper nationality (still, just guessing).

Last edited by Horks; 07-28-2009 at 01:12 PM.
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Old 07-28-2009, 02:52 PM   #8
rob_banzai
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My biggest problem is that with any kind of restriction on foreigners most of the teams do not fully populate, even if you hit the button to fill all teams with fictional players. I made sure that the countries in question had "excellent" baseball programs but it didn't help. Some teams would be relatively full, others would have just three or four players.

In the end I think I'll give up on the dream of teams populated by their nation and just cut loose and make one big mash-up. I have teams all over the world, players from all over the world, time to just move ahead with finishing the league.
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Old 07-29-2009, 01:26 PM   #9
joshuar9476
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in my league i allow for one pitcher and one position player on the big league club to be foreign. this allows for free agents to go where ever, plus i have more than one team in the more baseball friendly nations, thus they are fighting for players.
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