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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Minors (Triple A)
Join Date: Apr 2009
Location: Back Bay in Boston
Posts: 295
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Can you sim ahead to a 'run scored'?
I like managing individual games, but I prefer to skip the early innings unless my starter is getting shelled. The trouble is, the game doesn't seem to yank a pitcher even he gives up 6 runs in an inning, and I don't know about it if I skip the half inning. Is there a way to sim ahead to "a run scored by the opponent" or even to "a runner in scoring position"? That way the game can halt to give me a chance to change pitcher, or at least warm up someone.
Assuming there's not such an option, has someone suggested this for OOTP 10? I looked thru the PBP thread in the OOTP 10 suggestions forum and didn't see it there, but I'm sure someone has already suggested it somewhere, and I didn't want to spam the wrong thread. |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Wow, now that's interesting. In my experience, the AI has almost always treated 5 as the magic number. Give up that many, you're gone in spite of the score. Hmmm... Any chance there's a hook or pitch count set up for the pitcher's strategy?
I just don't remember the last time I saw a pitcher left in after 5. And no, btw, you can't generate a run-scored target, but you could enter that pitch count I referred to. It's as close as you might get to runs=# of pitches.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#3 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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The AI will yank a starter after a certain number of runs based on the "hook starter" slider in the team strategy page for that team. Having the slider in the middle usually means the SP will be hooked after giving up 5 runs. But it can be set to vary that by quite a bit (as few as 2-3 or as many as 8-9, at least from my testing). The RP slider works similarly but the trigger is less precise. I think that when the slider is in the middle, the RP will be hooked after giving up 2 runs (plus or minus). In both cases, the AI will adjust this somewhat based on whether the pitcher is coming up to bat in the next inning.
Getting to learn the team strategy sliders (and the individual player strategy sliders) is a good move if you want to sim out part or all of a game. Some of the sliders have very little effect. Others can be quite significant. Once you get comfortable with that, you can mix simming with play calling with a reasonable degree of confidence. Hope that helps. |
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#4 |
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Minors (Triple A)
Join Date: Apr 2009
Location: Back Bay in Boston
Posts: 295
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Oh, that does help. I was probably exaggerating about six runs, as I haven't touched the sliders you mentioned. I'll pay closer attention to them.
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#5 |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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I've been looking for a similar feature. Nothing pisses me off like being up 2 or 3 runs, simming a half inning and suddenly being down 5 runs.
I think I finally found a use for the Hook slider
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#6 |
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Minors (Triple A)
Join Date: Apr 2009
Location: Back Bay in Boston
Posts: 295
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Hmm, does the AI ever pull your pitcher if you manage your own game and sim ahead an inning? I just had Shairon Martis give up 6 runs in the first inning, and 3 runs in the third, while I simmed ahead to the 4th inning. I had the 'hook starter' setting on the default -- with the slider closer to 'hook' than to 'leave in'.
I don't have a problem simming ahead when my team is up -- unless the pitcher is batting, I don't mind if the AI runs my offense. But I dread simming ahead when the opposing team is up, so I usually I sim the opposing team's half-inning only. Personally, I am most interested in playing out the last 4 innings of the game, but not if starters stay in even after explosions like this. Just how much do you have to move that 'hook' slider so that the AI will pull a pitcher who gives up 9 runs in two innings? |
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#7 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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The way the hook starter slider works differs somewhat depending on if it's a DH or non-DH league. In other words, the 5-run metric is a much softer one in a non-DH league. The AI may leave a pitcher in longer if he is likely to come to bat in the next half inning.
Another factor can be the state of the bullpen. The AI will leave a starter in longer if the bullpen is in a bad way. Beyond that, I've never done enough investigation to say with real certainty exactly why the 5-run limit seems to be very automatic in some leagues, and less so in others. So, my best recommendation is to look at the specifics of the situation when the AI made a decision to hook or not hook a starter, and depending upon how you evaluate that decision, just move the slider another notch in one direction or the other. The sliders are just a device for capturing your preferences for how you want the AI to manage games in your place -- to do what you would do if you were making the decisions. |
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#8 |
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Minors (Triple A)
Join Date: Apr 2009
Location: Back Bay in Boston
Posts: 295
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Thanks. So the hook feature does work if you play out your games -- it's not just limited to simming a whole game or a whole season. I'll try nudging the slider another notch.
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