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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Minors (Single A)
Join Date: Jun 2006
Posts: 66
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two financial issues
I keep getting the message that we can't approve this contract because it increases payroll (by under 1%) in an upcoming season.
Is there any way to provide some flexibility with that number to lock down superstars? What I'm suggesting is a 5-10% buffer where increasing is okay if it's used for a long-term contract, or some kind of way to ask for a small increase? This is especially aggrevating since I'm well under my budget for this season, so I should be allowed to go up to the projected budget for future years, regardless of whether it's an increase? The other financial issue I'm getting is that no team has any room to make a trade. I'm not running under a salary cap, but it feels like I'm in the NFL trying to do trades. I'm using standard financial settings. Which ones should I change? Last edited by adamosity; 06-17-2009 at 11:22 PM. |
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#2 |
Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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There is a replacement for the financial file floating somewhere around here. That works pretty well. The problem is the game sets the "Cash Maximum" way too low... something like 10Million by default I think(assuming you're starting in '09). The file changes this dramatically, allowing a maximum of like 177 billion.
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#3 |
Moderator
Join Date: Aug 2008
Posts: 3,109
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Yeah, it's hard to be a GM.
![]() I'm sure someone will be along shortly to tell you how to get around the system ... |
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#4 |
Major Leagues
Join Date: Nov 2003
Posts: 366
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cant you set your own Max? I remember being able to somewhere...the default is 10mil. Maybe I am thinking of what the cash on hand is reset to after the season is over...
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#5 |
Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Yeah you can reset it in league options. The file does other things as well besides just that.
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#6 |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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The financial file being talked about would only help if you're using financials pulled from the financial.txt file. If you just set up a fictional league and didn't tell it to import any financial settings then you're using the true default financials... which (I'll say it here, although I've said it at least 5 times in that other thread) has nothing to do with the financial.txt file for historicals.
There are a couple bugs in the financial system, at least, in the release. We have a couple that are supposed to be fixed for the patch. Hopefully that will help this situation. As for extensions, you can go all the way up to your projected payroll for next year. However, that's where you must stop. So if your budget is 100 mil, and you're only spending 50 this year... next year you can go up to 100 mil, but not a penny more. -It only figures it on next years payroll though. Say you're at 90 mil projected payroll next year - but only 10 mil the next -- you can't offer a player 10 mil next year (to fit in the budget) and then offer more in subsequent years. You have only the 10 mil to work with until next year gets here.
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I don't know about you, but as for me, the question has already been answered: Should we be here? Yes! Jack Buck, September 17, 2001 It's what you learn after you know it all that counts. I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi) I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton) |
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