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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 07-12-2008, 07:47 PM   #1
gocubsgo
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Promoter Traits

Okay i am working on a new uni and would like to have promoter assigned different traits which woud in turn affect the fights setup for a fighter. Since i really don't know a whole lot about the promoter i figured you guys might be able to help. What i m looking for is a variety of traits ie..setup easy fights, go for the big fight early (possibly too early). I am not sure if i can come up with enough different types of promoters to make it work and would really only use this for some of the top rated fighters. Any help would be appreciated.
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Old 07-12-2008, 11:53 PM   #2
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Originally Posted by gocubsgo View Post
Okay i am working on a new uni and would like to have promoter assigned different traits which woud in turn affect the fights setup for a fighter. Since i really don't know a whole lot about the promoter i figured you guys might be able to help. What i m looking for is a variety of traits ie..setup easy fights, go for the big fight early (possibly too early). I am not sure if i can come up with enough different types of promoters to make it work and would really only use this for some of the top rated fighters. Any help would be appreciated.
I think I see where you want to go here. It's funny that promoters play such a big role in determining who fights whom but don't factor at all in the game. I guess at some level, we (the gamers) are the promoters.

Your idea about big fights early/easy fights initially is a very good, insightful approach. Here are just a few of my thoughts--for what they're worth. Since promoters are driven by money (who isn't!) you might want to factor in generous/fair/cheap as an additional variable with respect to what the boxers get for their efforts.

I hate to bring this up but just like society itself, race, religion, and ethnicity have been factors in setting up matches. You might want to also use a bias/unbiased classification. This would be particularly relevant if you were going back in time. Let's say you were biased in favor of Irish fighters, for example, as a promoter you set up matches between Irish fighters and non-Irish stiffs---you know an ethnic based mismatch.

Here's another. You have a champion within your promotion. Do you have him fight all comers or take a protective approach (ex., Floyd Patterson) and have him hold on to the title as long as possible? This is a little variation of your big fight/easy fights idea.

Since TBCB now has a draw rating for the fighters, you might also have promoters who either go with established fighters who are proven draws or those who will give new prospects a shot. Or maybe those who try to balance things out.

I'm not sure what weight you want to give the role of promoters or how you might quantify all of this, but these are a few things that came to mind.

Whether they help or not, I really like your idea and hope you'll keep us posted on your progress

Last edited by professordp; 07-12-2008 at 11:56 PM. Reason: typo
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Old 07-13-2008, 02:47 AM   #3
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Thanks for the ideas you are definitely on the right track. I will definitely keep you posted as i expect to give this a lot of thought before really implementing anything specific.
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Old 07-13-2008, 10:48 AM   #4
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I think I see where you want to go here. It's funny that promoters play such a big role in determining who fights whom but don't factor at all in the game. I guess at some level, we (the gamers) are the promoters.

Your idea about big fights early/easy fights initially is a very good, insightful approach. Here are just a few of my thoughts--for what they're worth. Since promoters are driven by money (who isn't!) you might want to factor in generous/fair/cheap as an additional variable with respect to what the boxers get for their efforts.

I hate to bring this up but just like society itself, race, religion, and ethnicity have been factors in setting up matches. You might want to also use a bias/unbiased classification. This would be particularly relevant if you were going back in time. Let's say you were biased in favor of Irish fighters, for example, as a promoter you set up matches between Irish fighters and non-Irish stiffs---you know an ethnic based mismatch.

Here's another. You have a champion within your promotion. Do you have him fight all comers or take a protective approach (ex., Floyd Patterson) and have him hold on to the title as long as possible? This is a little variation of your big fight/easy fights idea.

Since TBCB now has a draw rating for the fighters, you might also have promoters who either go with established fighters who are proven draws or those who will give new prospects a shot. Or maybe those who try to balance things out.

I'm not sure what weight you want to give the role of promoters or how you might quantify all of this, but these are a few things that came to mind.

Whether they help or not, I really like your idea and hope you'll keep us posted on your progress
The first things to pop into my head were greed and self-interest, but The Professor's responce goes beyond those. Looking at some of the historical manager-promoter teams Scotty Montieff comes to mind. He had all of his fighters pose for photos in kilts and even gave Italian guys Scottish nom-de guerres, as in the case of his boy Dundee. Montieff would represent the quaint and colorful.

Some guys treated their men like crap, and abused them in the most awful manner. The fictional Maish Rennick in Requiem for a heavyweight comes to mind.

Others treated their fighters like members of their own family such as McLarnin and Foster.

Others were never satisfied with what they had and kept looking for that next pot of gold lke old sourdoughs waiting for news of the next strike.

You've got others who would be equally at home flim-flamming saps at three card monte. Shake their hand and count your fingers.

You've got guys like Johnson, who as promotor for Madison Square Garden, treated the Garden and all of New york as his own little satrapy, moving well beyond the role of promotor to usurp fighter's manager's roles.
He could have fighters like Joe louis working small arenas for penny ante purses, simply because he was powerful enough to do so.

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Old 07-13-2008, 01:33 PM   #5
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Good ideas Bear.
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Old 07-15-2008, 01:35 PM   #6
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Gocubs
Your question is helping to flesh out some of the details I was trying to get at when I posted a question in the Role Playing game wish list thread

http://www.ootpdevelopments.com/boar...ml#post2238572
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Old 07-15-2008, 05:49 PM   #7
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Any way i can help give back. It is definitely an idea that will take a lot more thought than i originally planned.
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Old 07-15-2008, 06:25 PM   #8
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Any way i can help give back. It is definitely an idea that will take a lot more thought than i originally planned.
Let's keep thinking about it in the back of our minds and add any new thoughts that.

We can maybe look to some of the '30s films for idea. The Nicky Donati character played by Edward G. Robinson in the original Kid Galahad film that followed Bennet's novel closely had a complicated character. Avaricious but did the right thing at the end even jeopardizing his life.

If we let our imaginations go a little bit, thinking ahead to a possible role playing uni we could have a slim possibility of a promoter ending up dead in the fighter's hotel room on the night he won the title, as in the film They Made me a Criminal

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Old 01-25-2009, 12:25 AM   #9
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Just thought i would resurect this thread since we seem to have some new members contributing lately. I will be using this to some extent in my new uni.
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Old 01-25-2009, 08:59 AM   #10
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If we're talking promoter and not manager, seems to me the good ones like Rickard, Cochrane, Bettinson, Jacobs, Brown, etc looked to make matches that would draw in the biggest crowds for their favourite venues. Money was their incentive. They were like circus owners or theatre impressarios. "What attraction out there will fill those seats?" was their mantra. This is what goes through my mind when I play my role as promoter in Title Bout. No offence, but if you have the game do this too, you might as well just have it so you can turn the game on and walk away.

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