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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: May 2008
Posts: 29
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Rounds in Draft?
How many rounds in the draft does everyone use?? I tried 40 but way to many players.
Is 25 better or?? |
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#2 | |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,902
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I asked the same question, and I'll use the quote given to me by 1998 Yankees (BTW, I think you'll find 1998 Yankees is always very helpful). Anyway, the answer to your question is......it depends. Below is some guidance.
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Last edited by OldFatGuy; 05-31-2008 at 09:12 PM. |
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#3 |
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All Star Reserve
Join Date: Apr 2002
Posts: 954
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please note that most feeder league are set to 18-21 now, so adjust accordingly. but as always, i recommend making test league and running a few seasons to see how things pan out. its all too easy to end up with a ton of players in the FA pool b/c they have no teams to sign with. im usually for erring on the too many players side of things but with some fine-tuning, you should be able to hit a good number of rounds depending on yr setup. what OFG quoted (the 1998 yankees post) is what i use to plan my leagues.
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#4 |
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Minors (Rookie Ball)
Join Date: May 2008
Posts: 29
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Guys got me more confused now lol
What u mean by feeder teams?? I just simmed the MLB season and at the end got guys on the screen for the draft? If i do the feeder league- they just pick guys off the 100 teams or what? or does the league play too So a 25 round draft should be cool? Give me a few extra guys every year |
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#5 | |
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All Star Reserve
Join Date: Apr 2002
Posts: 954
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Quote:
feeder teams are an alternative or additional way to generate players for your draft. there are both college and high school feeder teams. in your league rules, if you add feeder leagues, you will see an option for the draft that will allow you to choose "feeder league only" or "feeder league and additional players." that means that you can have your draft filled entirely by feeder league players if you choose the first option. so you could have an NCAA style setup for example. however, you have to be somewhat careful to setup the appropriate number of teams in the feeder league to ensure you have enough players to fill your draft every year. if its a large league, youll end up needing quite a few feeder league teams. if you choose the 2nd option, you can have a smaller feeder league system and the game will just generate additional players as needed to fill however many rounds you have selected. the relationship between feeder leagues is fairly simplistic right now, that is b/w high school and college. high school players dont "graduate" into the college leagues. they simply become available for the draft when they finish HS.
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#6 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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Quote:
Our league is currently experiencing the "too many players in the pool" problem in our second year of existence. We're a 24-team ML system with 4 levels of minors (we just added the 4th level this season) and a 10-round draft. Our feeder system boasts 60 teams (20 HS / 40 college). It seems we need to trim that number and/or increase the size of our draft. The accepted formula for draft rounds indicates we should be using a 20-round draft. That might be a bit much for an online league, although I suppose we could always auto-draft the second half. I'd certainly be willing to make the change if it meant the feeder leagues wouldn't be over-saturating our free agent market. And if a 4-year age range feeder system should be expected to graduate 8 players each season, that would mean we'd be spot-on with our 60 feeder teams (480 players needed for draft / 8 = 60).
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#7 |
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Minors (Rookie Ball)
Join Date: May 2008
Posts: 29
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Thanks for Help!!
The feeder thing still is little weird to me but sounds cool. So i am gonna have a MLB league and a 25 rd draft- with 125 feeder teams 62 college and 63 HS teams. Now I don't have to simulate these games or anything-- Just can check the stats and then draft them right? Do you all think a 750 players per draft plus the hidden signings will be ok NOT TOO MUCH?? |
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#8 | |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,902
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Quote:
), and they can also answer your question as to whether that's too many players.
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#9 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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Yes, feeder leagues sim their games automatically when you advance a day, so no need to mircomanage that.
__________________
Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#10 | |
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All Star Reserve
Join Date: Apr 2002
Posts: 954
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Quote:
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#11 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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Thank you for the feedback, blackrussian! So I guess I was about right with my guesstimate of 8 graduates per team in a 4-year age range feeder league. I'll run some tests using a 20-round draft. If it looks like it will solve the FA pool bloat then I'll make the change for our 2009 season and leave the feeder league at its current size of 60. Like you said, it'll be better to have to conduct half the draft on auto than to have too many players sitting in free agency.
__________________
Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#12 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#13 |
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Minors (Rookie Ball)
Join Date: May 2008
Posts: 29
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Another question--- Are the college or HS that the player went to listed on the player profile or just the place of birth??
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#14 |
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Minors (Triple A)
Join Date: Aug 2002
Posts: 241
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I do things a bit differently. My favorite setup is as follows:
* 3 minor leagues (A-AA-AAA) * Ghost players allowed * Feeder league generating enough players for 10-15 rounds, but... * 5 round draft This generates plenty of talent without overwhelming the league. And the short draft makes me feel as though each pick actually means something, rather than just having the guys late in the draft being "organization men". I also don't like having to constantly manage my low level minors, so this helps with that. It also gives the AI teams a free run at the minor league free agents (which, by my house rules, I am forbidden to sign) - some of whom turn out to be good players. |
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