|
||||
| ||||
|
|||||||
| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Do you think error rates should be editable to match historical levels? | |||
| Yes, for realism's sake, error rates must be a variable |
|
5 | 45.45% |
| No, error rates should stay at modern levels regardless of era |
|
0 | 0% |
| Making errors a variable would be nice, but it's not in my top 10 list of things to do |
|
4 | 36.36% |
| I couldnt care less about your stinkin' errors and your stinkin' dead-ball league |
|
2 | 18.18% |
| Voters: 11. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Hall Of Famer
Join Date: Jul 2002
Posts: 2,271
|
error rates as a variable
After simming a fictional 1880s league for 3 years, I have come to recognize that it would really be ideal to make error rates an era variable. Players in my shorter seasons are not getting the kinds of stats that they got in real life, because there are not as many at bats - because there are not as many errors. Cap Anson, who would sometimes drive home 100 runs in little over 100 games, would also make 70 errors a season. if the 1B makes that many errors, think about how many the whole infield is making. This translates into many more batters and many, many more runs.
I think we all can agree that resetting the fielding pct of every player - even in a 1-league, 8-team org like I currently have, is not feasible. So, hopefully at least for v5 if not an upcoming patch, this can be considered. -6 |
|
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,249
|
The problem is that errors aren't governed the way the other hits are. They are governed by the fielding percentages (there is, to my knowledge, no batter "reached base on error" rating), so including it as a League Total setting may not be the best way.
Personally rather than having error rates as a variable, I think there should be an option on the Fictional League creation page, and the League Setup page to "Create League with Deadball Era players". Which would handle this a bit better, creating high endurance, low power, poor fielding players. Then the switch on the League Setup screen could be used to allow the league to progress from Deadball Era, towards a blend, and final to Modern players. In either case I'd suspect that this would be an OOTP5 type enhancement not a "patchable" one... although I don't have the code, so who knows. |
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Jul 2002
Posts: 2,271
|
well - i have, by editing the era settings, had no real problem creating dead-ball type players. the single-season record for HR is 16, when i didnt have the HR setting high enough, and this year's leader should have about 10-12.
why i ultimately disagree with the notion of creating "dead-ball players" is that a simulation's strength - to me - is its ability to translate core ratings different ways. i don't want ty cobb to be a 8-HR guy whether he plays in 1904 or 2004. and i don't want him to make 30 errors in 2004, unless i *do* want him to. we *do* need a 2-pitcher rotation option, and also the ability to do away with bullpen roles, but i actually get complete games out of starters throughout the league quite often. i'm not really sure how the game has managed to do this, actually. i did bump some starters up to A endurance, but also i guess the sim recognizes 3-pitcher rotations as a time for higher endurance? i'm not really sure. an area where "dead-ball player" settings would come in handy, for certain, is pitcher batting and pitcher/position players. i've got pitchers in 1887 batting .047. that's not historically realistic, but it's not a huge deal. however, i'd like to see this sort of thing made a variable too, as opposed to hard-wired. financials are obviously an issue for historical leagues, but that's well enough covered. -6 |
|
|
|
|
|
#4 | |
|
Minors (Double A)
Join Date: Apr 2002
Posts: 150
|
Quote:
As to Error settings, I think this is a feasible request. A suggestion for implementation--Instead of fielding percentages, apply a fielding rating that is separate from Range--sort of a hands/arm rating--a fielding accuracy rating. Then, error rate could be toggled in Era settings, just like hits, HR's, K's, etc. And a final request (I like to plug this one from time to time)--Can we change the way Era settings are implemented. Yes, they are configurable, given the time. But, how about something more user friendly? Like, we input the stats of an "average player" in our league. Or something like that, which ends up generating results just like the current sim engine does. Just a thought. |
|
|
|
|
|
|
#5 |
|
Hall of Fame
Join Date: Dec 2001
Posts: 6,498
|
Carrying Scott's idea another step (and it's been said but I'd like to say it again) it would be GREAT if the game created players specifically for all the eras made available.
And if I can add one more thought... add a pre-1900 era as well ![]() Henry |
|
|
|
|
|
#6 |
|
Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
|
/agree with Henry
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
|
|
|
![]() |
| Bookmarks |
|
|