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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#1 |
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All Star Starter
Join Date: Dec 2001
Location: near Rochester, NY
Posts: 1,269
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Suggestions: Strategy settings
Some of the current choices under "overall roster strategy" turn out not to be all that useful.
It would seem to me that defense, power, speed, and OBP are the four real elements that compete with each other to determine usage of the non-pitchers, and that each should have a weight relative to the others. (As I play the game, I find that usually the most basic question is power vs. OBP, and these two are not even opposite each other. OBP vs. AVE seems like a secondary matter, in that most people would agree that a single is a little better than a walk, but two walks is better than one single... but I suppose AVE coule be added as a fifth element.) For pitchers, the elements are probably avoiding hits, avoiding home runs, and avoiding walks. Pitching vs. hitting does not seem to come into play, unless you are talking about the AI making trades. I feel that this would really make hiring of personnel a lot more interesting, too. I tend to want an organization built on OBP and defense, at the expense of power and speed. If I could look to hire minor league coaches and managers with those tendencies, then I could influence the direction of development. As it is now, I look at speed vs. power and want to say neither, then look at OBP vs. AVE and want to say both.
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Commish of Dog Days Baseball Commish Pennant Chase Baseball League (PCBL) Commish and Blue Jays GM Extra Innings Baseball |
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#2 |
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Bat Boy
Join Date: Mar 2003
Posts: 15
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Lineup Request ....
Suggestion:
When setting your lineups, and players positions in the field, allow a small box next to the players that you can check, or uncheck. When checked it means that the players is "locked" into that position, or spot in the lineup. So if you let the AI do your lineups, and player positions, that it won't effect the players you've locked into their spots. Reason: Sometimes the AI bugs me with some of it's decisions, and I'd like to be able to lock players into their positions, and then let the AI work out the rest of the team however it sees fit. Priority: Low, but I don't think it would take a lot of work to implement, either. |
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#3 |
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Bat Boy
Join Date: Jan 2006
Location: Alexandria, VA
Posts: 9
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Suggestion: Allow for temporary adjustments to pitching rotation, similar to how 7-day lineups can be used to adjust batting lineups. This can be useful to skip a pitchers turn in the rotation to let him recover from a day-to-day injury. Currently, to do this the rotation must be adjusted, and then adjusted back after the rotation spot has past.
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#4 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Processed to here.
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#5 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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I'll put this here. Allow a way to export and import the strategy settings you set up (game strategy time and score situation, stealing bases and baserunning etc).
I go through and set all my strategy settings the way I want (since the manager is an imbecile). But when my manager retires and I hire a new guy it resets the strategies and I have to go do it again. I want coaches on, I want (and need) to keep a manager employed, but his strategy settings suck. I can tweak these to get much better results for my team, but it's a pain to have to do it every time a new manager comes in. If there were a check box that says I've set the strategies and you should leave them alone just as they are until *I* change them that would work, or the ability to export the settings so I can easily pull mine back in when I hire a new moron would help a lot. Medium or so.
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I don't know about you, but as for me, the question has already been answered: Should we be here? Yes! Jack Buck, September 17, 2001 It's what you learn after you know it all that counts. I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi) I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton) |
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#6 |
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Minors (Single A)
Join Date: Jun 2007
Posts: 55
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Suggestion
Allow the option to set infield to double play depth. Reason Would mirror RL by playing 2b and SS deep and up the middle. Priority Medium |
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#7 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Processed
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#8 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Suggestion
Have a slider for defensive substitute usage so that the manager can determine when in the late innings he would like his defensive specialist substitutions to be used and under what score differential circumstances. Probably make this would only be available under the 7-8th inning and 9th + Extra Inning game situation setups, because the situation is not active earlier than that, although I can see some managers wanting to making defensive substitutions as early as the 6th inning under certain circumstances. Reason At best this point of strategy is let up to the discretion of the individual manager. Currently defensive substitutes enter the game in the 9th inning in a tie game or when their team has the lead. My sense of defensive specialist substitution patterns is that they do not enter the game in the 9th in a time game, but only with a lead, as they may be replacing one of the team's better hitters who would give them a better chance of scoring the go-ahead run. Allowing for substitutions in innings before the 9th would benefit those teams that have defensive liabilities as starters but would like to optimize the effectiveness of their bullpen when holding a lead. Priority Medium |
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#9 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Suggestion
Allow managers to rank their pinch hitters by pitcher-handedness facing in the Lineup and Depth Chart screen, or an additional screen under that menu, as was possible in v6. The choice of pinch hitter in given game circumstances seemed to work well in v6, so having the AI make pinch hitting decisions based on the manager's ranking as was done in v6 would be satisfactory. Reason Provides greater tactical control to managers, and returns a detail of strategy to a level of detail lost since v6. It is often frustrating to see the "wrong" pinch hitter sent in the game given the pitcher's handedness or score circumstances, so putting this more under the manager's control would be an improvement. Priority High |
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#10 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Suggestion
Program the AI to use pinch runners, as was done in v6, and insert a slider in the Strategy screen to allow for manager control over their usage. Reason The AI does not currently ever send pinch runners into a game. This eliminates an integral element of game tactics, and limits the options on how one's bench is deployed and the variety in its makeup. Priority Medium |
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#11 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Suggestion: Add an option to reset all strategy sliders to the middle. Also include a group of strategy sliders that apply to all situations and over-ride the various situation specific strategies.
Reason: If you take over an online league team with wacky strategies it takes 45 minutes to manually reset these sliders. Some users like their micro-management, others just want to play ball, so the 'all situations' sliders would be more appealing for the casual OOTP user. Priority: Medium. |
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#12 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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All suggestions in this thread have been collected.
Last edited by Raidergoo; 10-08-2007 at 11:32 AM. |
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