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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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Minors (Triple A)
Join Date: Jun 2006
Posts: 240
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caught stealing
I'm having much too high a proportion of runners caught stealing. More CS than SB, league-wide, season after season. Historically, SB should outnumber CS by nearly 2 to 1.
There is a preponderance of good catcher arms in the league; more than half are 20 (scale of 1-20), and very few under 15, so obviously I suspect this to be either a cause or a symptom of the problem. I am using Arod-Garlon's random debut DB. Turning up basestealing in league settings only makes it worse; the more aggressively they run, the more likely they are to get gunned down by those 20 arms. I have now manually edited most of the catchers' arm ratings, reducing them so that the league-wide balance appears more even, and have not had a chance to test this yet. But my questions are: • Is this a know issue, either of the game or of this particular DB? • Is there a fix or workaround, or some way of influencing the CS%? |
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#2 |
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All Star Reserve
Join Date: Nov 2004
Location: Scarborough, Ontario, Canada
Posts: 808
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ya i see that to in a 5 game series a C with a1 arm caught 75% of my runners and most of them are very fast.
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#3 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Right now my league has a 50.8% SB/CS ratio. This really hurts my team since I built it as a base stealing team. I have had to cut way down on even attempting since my team % is hovering at 45%. There is one team at 60.1%, but the rest of the league is in a range from 40% - 51%.
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#4 |
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All Star Reserve
Join Date: Apr 2004
Posts: 822
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Before I log this as a bug, could someone test it using a) a fictional league and b) a lahman import.
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#5 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 5,029
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I can verify it on the lahman import
This is a catcher with an arm of 2/20; watching him gun down my 20 speed/20 steal guy made me check his lifetime stats.
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#6 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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No response to this yet?
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#7 |
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All Star Reserve
Join Date: Apr 2004
Posts: 822
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I'll go ahead and log it, asking Markus to take a look ... but looking quickly at baseball reference, it looks like the ratio is much less than 2 to 1 for much of baseball history. It's not until the late 60's that you start to see anything even approaching 2-1.
TT#: 3544 Last edited by billethius; 05-09-2007 at 11:41 AM. |
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#8 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
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#9 | |
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All Star Reserve
Join Date: Apr 2004
Posts: 822
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Quote:
1954: ~57% success 1968: ~61% 1983: ~67% 1947 and 1941 also had success percentages less than 60 in the NL (54% and 59% respectively) but had no AL data for CS. I guess > 54% would be defined as close to 60% or more, but it's not until recently that the numbers started to climb above the 2-1 ratio. My larger point was that depending on what year of a database you were using, you could definitely expect to see ratios lower than that. |
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#10 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Yep, I just noticed this in our online league. There is a setting in the engine file that allows you to adjust steal success frequency. For now, I've bumped that up to make things more realistic.
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#11 |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
Infractions: 0/1 (1)
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Where is the setting in the engine to increase stolen base success?
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#12 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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You can get to it in:
Game / OOTP Preferences Then select the button for Open config folder. The file in question is in that folder and is called "engine" |
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