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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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AI Doesn't Look to Upgrade Personnel
Example:
Whether they are in minor league positions or major, inferior personnel posts are occupied by the AI while HUGE improvements exist in the Available Personnel page. Scouts with 25-45 ranges in all categories continue to draw salaries with scouts available at 65-75 ranges. Learn to fire people when the opporunity exists, not just at certain arbitrary intervals. GMs, Managers, etc... all seem tied to lengthy timetables rather than gains that can be made now.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 2,617
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endgame,
Have you been able to reproduce this in any other leagues? Also, have you made any changes to the AI evaluation settings? |
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#3 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
AI settings should have no influence on personnel hirings and firings, to the best of my knowledge. Thanks for the interest, Rob.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#4 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I'm very sorry for the delay in responding to this issue. I have logged this as TT #3481. Hopefully "the man" can take care of this one.
Thanks, Steve |
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#5 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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The AI only hires new personnel when contracts of hired personnel run out of somebody is fired.
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#6 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Markus, I think endgame's point was that, as the AI managers look around the league, they should notice that there are available personnel who are better than the ones they have under contract. They then WOULD FIRE their existing personnel, creating openings they could fill with the available personnel.
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#7 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Quote:
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#8 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Quote:
Well, the fired staff would have to have their contracts paid off and have the money to offer new contracts if we want to keep things real. Perhaps a better way would be to have staff improve over time...that way it might be easier on the AI and the coders. |
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#9 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Not to a great extent. Every season some pitching or hitting coach and some managers get fired in midseason. The game does a good job (maybe too good) of firing managers. If the bottom 5% of pitching and hitting coaches got released during a season, that would probably be an over-representation, but a useful approximation. A more realistic number might be 2-3%. To be honest, I'm not keeping track of that in my leagues, so this may be realistically represented now. I was just trying to make endgame's point, not my own.
Quote:
I thought that in 2006 Markus told us that personnel do develop over time? If they do, it must be pretty slowly. I can't say I've ever noticed it happening. |
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