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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 04-08-2007, 12:30 PM   #1
endgame
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AI Doesn't Look to Upgrade Personnel

Example:

Whether they are in minor league positions or major, inferior personnel posts are occupied by the AI while HUGE improvements exist in the Available Personnel page. Scouts with 25-45 ranges in all categories continue to draw salaries with scouts available at 65-75 ranges.

Learn to fire people when the opporunity exists, not just at certain arbitrary intervals. GMs, Managers, etc... all seem tied to lengthy timetables rather than gains that can be made now.
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Old 04-13-2007, 09:27 PM   #2
robster1225
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endgame,
Have you been able to reproduce this in any other leagues? Also, have you made any changes to the AI evaluation settings?
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Old 04-14-2007, 06:54 PM   #3
endgame
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Quote:
Originally Posted by robster1225 View Post
endgame,
Have you been able to reproduce this in any other leagues? Also, have you made any changes to the AI evaluation settings?
Reproduceable. First, note I am talking about Personnel, not players. Whether they exist or not, create them. That's where mine originally came from, creating some personnel to fill the holes left by feeder league consumption. The AI ignores their existence, staying loyal to the staff it has in place. Like I say, it's probably because it's tied to a particular time table of evaluation, if even that, given it's personnel and not players (IIRC that's done at month's end). But regardless, in a perfect world, fire the PC who can't tell a fastball from a change-up and hire the ex-manager who teaches pitching at a 65 clip on the 20-80. Or upgrade a scout in your minor leagues. Something. But nope. Extremely loyal, either to the individual or to the timetable Markus has coded.

AI settings should have no influence on personnel hirings and firings, to the best of my knowledge. Thanks for the interest, Rob.
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Old 04-29-2007, 10:52 PM   #4
battists
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I'm very sorry for the delay in responding to this issue. I have logged this as TT #3481. Hopefully "the man" can take care of this one.

Thanks,

Steve
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Old 04-30-2007, 08:49 AM   #5
Markus Heinsohn
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The AI only hires new personnel when contracts of hired personnel run out of somebody is fired.
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Old 05-05-2007, 02:16 AM   #6
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Quote:
Originally Posted by Markus Heinsohn View Post
The AI only hires new personnel when contracts of hired personnel run out of somebody is fired.
Markus, I think endgame's point was that, as the AI managers look around the league, they should notice that there are available personnel who are better than the ones they have under contract. They then WOULD FIRE their existing personnel, creating openings they could fill with the available personnel.
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Old 05-06-2007, 03:56 AM   #7
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Markus, I think endgame's point was that, as the AI managers look around the league, they should notice that there are available personnel who are better than the ones they have under contract. They then WOULD FIRE their existing personnel, creating openings they could fill with the available personnel.
I've asked this before in another thread: Is that actually happening anywhere in baseball? Seems to me that the great majority of non-GM/non-manager personnel is being let go at the end of a season only. (That Yankees "Director of Performance Enhancement" who was fired the other week, notwithstanding.)
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Old 05-06-2007, 08:33 AM   #8
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Quote:
Originally Posted by endgame View Post
Example:

Whether they are in minor league positions or major, inferior personnel posts are occupied by the AI while HUGE improvements exist in the Available Personnel page. Scouts with 25-45 ranges in all categories continue to draw salaries with scouts available at 65-75 ranges.

Learn to fire people when the opporunity exists, not just at certain arbitrary intervals. GMs, Managers, etc... all seem tied to lengthy timetables rather than gains that can be made now.

Well, the fired staff would have to have their contracts paid off and have the money to offer new contracts if we want to keep things real. Perhaps a better way would be to have staff improve over time...that way it might be easier on the AI and the coders.
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Old 05-06-2007, 11:45 AM   #9
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Quote:
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Is that actually happening anywhere in baseball?
Not to a great extent. Every season some pitching or hitting coach and some managers get fired in midseason. The game does a good job (maybe too good) of firing managers. If the bottom 5% of pitching and hitting coaches got released during a season, that would probably be an over-representation, but a useful approximation. A more realistic number might be 2-3%. To be honest, I'm not keeping track of that in my leagues, so this may be realistically represented now. I was just trying to make endgame's point, not my own.

Quote:
Originally Posted by bababui View Post
Well, the fired staff would have to have their contracts paid off and have the money to offer new contracts if we want to keep things real. Perhaps a better way would be to have staff improve over time...that way it might be easier on the AI and the coders.
The first thing I do when taking over a team is rack up huge 'seperation expenses' for my personnel. Maybe the AI is leery of doing this? On the other hand, it has no compunctions about racking up huge player 'seperation expenses'.

I thought that in 2006 Markus told us that personnel do develop over time? If they do, it must be pretty slowly. I can't say I've ever noticed it happening.
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