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Old 03-29-2007, 03:51 AM   #1
Sven Draconian
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How I made a 250,000 Salary Cap

Im posting this thread 1) Because a few people asked me to if I figured it out and 2) Because it was much harder than I anticipated.

To start with, it is not as simple as adjusting the coeffecient. The figures don't seem to move down at the rate you expect them to, some decrease more than the 1/10th or 1/20th I was expecting, some didn't go down enough.
I picked 250,000 because, well its round and I used the 100,000 dollar infield as a baseline for big contracts. Accurate, no, but hey, they didn't have FA back then either.

To start with, your financial coefficient should be 0.050.

My goal was ot have teams generate between 200,000 up to about 300,000. This would pay for payroll and coaching, while keeping the playing field somewhat level.

I managed to achieve close, the lowest of my 10 team league was about 190,00, the highest 329,000. It changes every year and those were the high and low marks.

at 250,000 I had only 1 team go over it (due to Arbitration) and most teams managed to stay below it. However, I also had around 30,000 of the league within 20,000 dollars, which coupled with the finances, meant they couldn't sign any stars, which was my whole goal.

So the settings....
Average attendance 20,000
TIcket Prices 0.08
Media revnue 50,000 (not fixed)
NO REVENUE SHARING!!!!
Avg Coach Salary 3,000
Minimum Salary 1,900
Avg Superstar 42,500
Star 34,000
Above Avg 16,000
Average 11,500
Below 7,250
Poor 2,500

These settings gave me a league where I had 10% right at the cap, 20% restricted to adding bench players or low end starters do to the cap, 20-40% able to be active in the market, with a solid 30% or so either overbudget or right at their budget, but a solid amount below the cap.

Essentially I achieved a 30/30/30 split between Cap hit teams/GOod Financial Status/Financially restricted teams.

Changing the coaching salary reduced financially restricted teams, as would fixing the media contracts.

I personally plan on increasing all figures at a 5% clip every season, so that in 107 years I can have something around 80 mil for a salary cap (I may need to tweak the rate when I get within 20 years or so).

This provides me with a setup where a Superstar makes 4 times as much as your average starter. Assuming the average starter gets around 5 million today, and Arod and Jeter are both at 20, thats roughly correct. Likewise a "star" is likely to make 15 million, which is three times as much.

Any questions, or if you for some reason have different results, feel free to ask/post.
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Old 03-29-2007, 04:07 AM   #2
chippered
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Wow, thanks. This sounds cool, and I've been thinking of starting a league at about 1900, so this would help greatly!
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Old 03-29-2007, 03:13 PM   #3
jbmagic
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Any great players sitting in the free agent pool and not getting signed by the AI>?
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Old 03-29-2007, 05:08 PM   #4
Sven Draconian
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Quote:
Originally Posted by jbmagic View Post
Any great players sitting in the free agent pool and not getting signed by the AI>?
I had noticed this prevously, but not in my final couple of runs. I was testing it with a 10 team league, so naturally not as many teams had need, but I had seen players that were solid not getting signed.

Have you noticed a problem with this?
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