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Old 03-26-2007, 01:52 PM   #1
endgame
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Feeder / Non-Feeder

I believe I comprehend the concept and implementation of the feeder league, but I can't pretend to understand the advantage or disadvantage of using them opposed to not using them.

I'm on the verge of starting up a league that does not use them. Part of the reason is I'm relatively comfortable with the old-school ammy draft and part of me just doesn't want even more teams and leagues to evaluate beyond my own minors. Am I selling myself short? Should this be an area I should want to include and, if so, for what primary reasons?

Thanks in advance, guys.
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Old 03-26-2007, 01:58 PM   #2
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Only advantage that I can think of is that the "feeder" league enables you to actually follow the development of the players instead of just getting the draft list 30 days before the draft. All about immersion factor from what I can gather.

I've tossed this around as well. WAs thinking of setting up a Cape Code type league or two so that I could follow the best as they develop, but I'm not sure if the engine fills up the rest of the draft the regular way or if I have to have enough teams in the feeder league to fill the draft pool.
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Old 03-26-2007, 02:03 PM   #3
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There is an option in the rules or options screen that says something like "Draft players from" with the option of feeder league only or feeder league and other sources.
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Old 03-26-2007, 02:03 PM   #4
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You have it right. They're there for immersion more than anything else at this point. Next version, they should be part of the progression, where a player will graduate from high school to college to low level minors or American Legion ball or whatever (I hope, I hope, I hope).

For me, the way they are now, it's just eye candy and extra work. YMMV
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Old 03-26-2007, 03:53 PM   #5
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Thanks for the quick responses. For this year, at least this league, I think I'm on the appropriate track for my style of play.
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Old 03-26-2007, 04:00 PM   #6
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To each his/her own I guess.

As far as I'm concerned they're for a lot more than just immersion.

Having a draft and being able to view actual stats instead of just scouting and looking at potential and ratings (Gee, kinda reminds me of real life) is much more fun. I ran a couple of fictional leagues with the preview version and the first thing I did was add feeder leagues. The drafts were a lot more realistic and you had to do your homework.

Like I say, to each his/her own as not everyone cares for that scenario, but for me it adds another whole dimmension to the managing aspect of the game.
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Old 03-26-2007, 04:06 PM   #7
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Originally Posted by BruceM View Post
To each his/her own I guess.

As far as I'm concerned they're for a lot more than just immersion.

Having a draft and being able to view actual stats instead of just scouting and looking at potential and ratings (Gee, kinda reminds me of real life) is much more fun. I ran a couple of fictional leagues with the preview version and the first thing I did was add feeder leagues. The drafts were a lot more realistic and you had to do your homework.

Like I say, to each his/her own as not everyone cares for that scenario, but for me it adds another whole dimmension to the managing aspect of the game.
Well, crap. Immersion is SO important. But it'd be my nature to spend the entire year with one league, be ready for the championship series just as v2008 rolled out. Hmmm.. doesn't sound all bad.

Now that BruceM has commented, I'm recalling my youth when one of my tennis opponents maintained he had one philosophy when facing me: hit it right at me. His rationale was that I would spend an inordinate amount of time considering, "Backhand or forehand, backhand or forehand", thereby reducing the likelihood of a resourceful response.

Good dialogue. I'll keep listening. Thanks for the additional take, BruceM.
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Old 03-26-2007, 04:18 PM   #8
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Good point on the stats Bruce. Now that I think about it, wasn't there at one point stats for the draft pool "simulating" their college or HS stats? I didn't notice that in the test league that I was running last night. I do agree with Bruce here...I would much rather have stats AND ratings than ratings alone.
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Old 03-26-2007, 06:29 PM   #9
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I agree with Bruce also. I like the idea of watching players develop in the feeder leagues from a very tender age, then having stats to back up or refute the scouting ratings at the draft.

I should also mention on the downside, however, in addition to the extra set up work are:

1) dispersion of focus, for want of better terms. I found out last year that having too many leagues interfered with my attention to my own league and organization, to the point where I ended up rarely paying attention to unaffiliated minors or internationals from one season to the next.

2) having feeder leagues will slow simulation time, and

3) add to player "bloat" in terms of file sizes (although I assume that they are subject to the rule of "delete players who never reached the majors").
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Old 03-26-2007, 06:37 PM   #10
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Here's why I use feeders. I have a multiple country league. In 2006 I set the foreigner percentage to 60% so that I could get players from other countries in. Now with Feeders I can set up Feeder leagues in every country that I want represented in my league and set my foreigner percentage to 0. This way only the countries I want are represented. Of course this means that there are many feeder leagues. Small price to pay IMHO to have a more realistic league.
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Old 03-26-2007, 06:44 PM   #11
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I like them alot so far
If you play with a ratings off league, like the one im doing, then having the stats is very very cool.
You sometimes get players with awesome HS/Col stats but actualy suck

If I have one complaint, its that COL players are no more developed than HS players which makes drafting COl players sort of useless since there is a 4 year age gap.

I hope in a patch we can have it tweaked where COL players are more developed and less volitile but have lower celings.
And HS pitchers need to be more injury prone between 18-22 once they are drafted.


In 2008 I hope you can make it where you can assign each HS and COL feeder league division to have its own quality level.

lets say for example you see a HS pitcher with 80 IP and 130 Ks and a 0.50 ERA but he pitched in a very poor quality league
You see another pitcher who pitched 80 IP with 90Ks and a 2.00 ERA but he pitched at one of the best HS conferences in the country

Whom do you draft?
Being able to seat each division to have a quality level of
Very Poor
Poor
Fair
Average
Good
Excellent
Superb

That would be very very cool
If a beta tester reads this...

TT the college development thing for a patch and the division quality level for 2008!
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Old 03-26-2007, 09:12 PM   #12
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Quote:
Originally Posted by Fallschirmjager View Post
I like them alot so far
If you play with a ratings off league, like the one im doing, then having the stats is very very cool.
You sometimes get players with awesome HS/Col stats but actualy suck

If I have one complaint, its that COL players are no more developed than HS players which makes drafting COl players sort of useless since there is a 4 year age gap.

I hope in a patch we can have it tweaked where COL players are more developed and less volitile but have lower celings.
And HS pitchers need to be more injury prone between 18-22 once they are drafted.


In 2008 I hope you can make it where you can assign each HS and COL feeder league division to have its own quality level.

lets say for example you see a HS pitcher with 80 IP and 130 Ks and a 0.50 ERA but he pitched in a very poor quality league
You see another pitcher who pitched 80 IP with 90Ks and a 2.00 ERA but he pitched at one of the best HS conferences in the country

Whom do you draft?
Being able to seat each division to have a quality level of
Very Poor
Poor
Fair
Average
Good
Excellent
Superb

That would be very very cool
If a beta tester reads this...

TT the college development thing for a patch and the division quality level for 2008!
to get a wider level of talent between the HS and COL level, you can use PCMs (or is it MLEs, steve? )
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Old 03-26-2007, 09:36 PM   #13
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I have one major issue with the feeder leagues. The problem is that I may never get to actually play a game. I am now thinking about setting up college feeders for the major NCAA conferences with the actual team colors and logos.

Oh wait, based on the comments earlier about setting up foreign feeder leagues then I can set up feeders in the Dominican Republic, Puerto Rico, Mexico, Venezuela, Canada and Maybe even Australia. Can we set up different levels for the leagues.

SOMEBODY STOP ME!!!!!
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Old 03-26-2007, 11:42 PM   #14
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Okay. All of this now begs the question, I've started my league, held my Inaugural Draft but have not advanced a single day yet. If I decide, now, to incorporate feeders, should I be able to go back to league setup and add the feeder leagues?
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Old 03-26-2007, 11:45 PM   #15
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Okay. All of this now begs the question, I've started my league, held my Inaugural Draft but have not advanced a single day yet. If I decide, now, to incorporate feeders, should I be able to go back to league setup and add the feeder leagues?
Yes, I've done this, and it works fine. You add them the same way you would an affiliated minor league.
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Old 03-26-2007, 11:54 PM   #16
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Yes, I've done this, and it works fine. You add them the same way you would an affiliated minor league.
Thanks for the quick answer. (whew) More to think about.
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Old 03-27-2007, 12:14 AM   #17
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Yes, I've done this, and it works fine. You add them the same way you would an affiliated minor league.
Do you mean that feeder leagues can be added after you start the season??? I plan the Realtime Baseball League and will be using Rolens roster set and they are adding 1500 real player feeder leagues in june, if I',m 2 months into my league, can I add them to feed my Nov ammy draft?
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