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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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The Rule of Unintended Consequences
So far I'm enjoying the game a lot more than 2006. I've had more fun with it the last 5 days than I had with all of the play from 2006.
I do have an area of concern regarding the statistical output and AI player evaluation though, and worry that the rule of unintended consequences has reared its head. An area of concern has been the AI's habit of sign and release, and relentless promotion and demotion. Back and forth, back and forth, over and over again. Things look much improved in this regard, but in my so far limited and unverified observation it has created an area of unrealism. Too many 20 game losers. I've been noticing this when at the end of the season I check the stats page of pitching leaders. I've even seen a fair number of times when the guy leading the league in losses had more than the guy leading the league in wins. I think I should definitely go in and take a count of things on games I've run so far when I get home tonight. This is just an anecdotal unverified observation that I'm stating right now. Perhaps if there are some with time today they can take a look at their league histories and see if there are too many 20-game losers. If there are, I suspect it's because the AI in being made more conservative about signing. releasing, promotion and demotion is being too conservative about trying out other pitchers. This may be remedied I suppose by increasing the weight that the AI places on current season stats. Of course that could have its own run in with the rule of unintended consequences. |
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#2 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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That's a good catch. Are you playing fictional? Back in the deadball era twenty loss seasons were as common as dirt, and (of course) the seasons were shorter then.
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#3 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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also, what are your player evaluations set at? I would assume if set to more heavily favor stats, the game would demote these starting pitchers earlier (unless of course the pitcher is 8-20 with a 3.69 ERA). Yeah, we'd need a ton more info to make an informed decision whether it is a problem or not...
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Roll out the barrel! |
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#4 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
http://www.baseball-reference.com/fr...meLosers.shtml The link above shows that most occurred prior to 1920. But if anyone does have the time and inclination during today to take a peek at things, I'd appreciate it. It's certainly something that may need to be addressed in a patch if the game is producing well beyond reasonable amounts of 20-game losers. |
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#5 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
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#6 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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It's not clear to me that the weightings that are available to us for tweaking in the game setup affect more than the a.i.'s trading proclivities. Does anyone know whether they have wider effects? That would be useful to know.
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#7 |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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From what I understand, the solution to sign and release was essentially to force the AI to wait another month, then re-evaluate their roster. So since the AI can still change their rosters pretty frequently, I don't think that kind of fix would create this kind of problem, if a problem does exist.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#8 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
Mostly what I'm hoping for right now is to inspire a few people to go start taking a look at their almanacs. It may or may not be an actual issue, I'm just going off my impressions of what I've seen while trying things out in the game and doing general overview work, but if it is an issue, I think it's one that deserves some attention. |
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#9 | |
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All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
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Quote:
(Aside: My player evaluation settings are set at a non-default 43/42/10/5, because that's what SkyDog had them set at in his template, and that was the baseline for my universe.)
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#10 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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I'm guessing there are a few too many 20-game losers, but like Elendil said, I doubt that this is the result of the sign-and-release fix, but more related to either the GM AI or perhaps even the substitution/bullpen AI. I also would guess that the scope of the issue is not large.
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#11 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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There are still stats gaps to fill, as in any simulation, but they are growing smaller.
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#12 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
It's a tricky issue to handle anyway. The AI may or may not use losses as a metric for staff evaluation, and at some level we the gamers may not want the AI to consider losses. |
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#13 |
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All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
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Not to start a statheadzzz vs. old-skool debate, but as you mention, I really don't want the AI to uses losses to evaluate the effectiveness of a pitcher. There are other, better stats available.
__________________
Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#14 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Quote:
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#15 |
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Hall Of Famer
Join Date: Mar 2002
Location: Connecticut
Posts: 2,008
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I think it's pretty logical behavior- IRL the tendency would be to assume that the player's talent level had fallen below replacement level and that any sclub off the AAA roster/waiver wire would pitch more effectively. Since the AI can consider the player's actual talent level and realize there's no benefit to replacing him, they should be keeping the player around if no better options are available rather than paying that player's contract to release + potentially signing/promoting another player. I think the only real potential problem here is if the talent curve drops too quickly and globally the 4-5 starters don't perform as well as their real life counterparts.
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