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Old 01-04-2007, 04:05 PM   #1
DBR
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Running a pitcher into the ground.

I was just wondering if you pitch a guy in too many games or too many innings will it affect them as the season goes on? As you can see below, I pasted the player profile for one of my pitchers. He has unreal ratings, unreal stats, but the numbers below are his numbers at the All Star break. My team has been hot the past 2 months of the season and I have a good chance to make the playoffs. If I go into the playoffs, or it is a tight race at the end of the season, I really cannot afford to lose this guy because my 2 closers "Brian Fuentes, and Huston Street" have not been playing up to their potential this year. Is there any way the game treats overused players?


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Old 01-04-2007, 04:09 PM   #2
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He'll be tired more often.

Tired players are more susceptible to injury.
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Old 01-04-2007, 04:09 PM   #3
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I don't have an answer to your question, but how can a guy with that kind of pitching talent only be ranked as a 58 overall?
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Old 01-04-2007, 04:19 PM   #4
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Originally Posted by ajsas01 View Post
I don't have an answer to your question, but how can a guy with that kind of pitching talent only be ranked as a 58 overall?
Thats why I never look at overall raitings when I make deals. They are pretty much useless IMHO.
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Old 01-04-2007, 04:20 PM   #5
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I don't have an answer to your question, but how can a guy with that kind of pitching talent only be ranked as a 58 overall?
ENDURANCE... it is only a 40 and brings down the overall rating.
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Old 01-04-2007, 04:20 PM   #6
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Really really strong pitching league....

Overall and potental are taken aganst a league average.
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Old 01-04-2007, 04:21 PM   #7
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He'll be tired more often.

Tired players are more susceptible to injury.

Gotcha.... Ill just have to limit his innings or something in the second half..... I do have starters that log a lot of innings, but, he was nice to have going 2-3 innings in every other game he pitched.
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Old 01-04-2007, 04:23 PM   #8
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Originally Posted by zekester91 View Post
Really really strong pitching league....

Overall and potental are taken aganst a league average.

The funny thing is, its not really a pitching heavy league. I mean there are some guys with decent raitings, but he is rated by far the best. I have Johan Santana and his raitings aren't even close.
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Old 01-04-2007, 04:45 PM   #9
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Then I'm going with the Endurance thing, also.
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Old 01-04-2007, 05:09 PM   #10
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It's endurance. In OOTP 6.0, there was a bug where the engine would ignore endurance in evaluating overall talent. It, instead, would go by piching role. You could go to a computer player's team, take their best pitcher, and convert him to a releiver, and trade for him for much less than he was worth.

In OOTP 6.5, they changed it to factor the player's endurance in overall rating, so you couldn't exploit the bug (that's why you'll see average relievers be 5 blue stars when their endurance is high).

Looks like they carried it over into OOTP 06, and it makes some sense. Even though the guy is prolly the best reliever in the league, you wouldn't trade the best hitter for him. Not sure if he's better or worse than a 58 overall hitter, but it's a safeguard in place for the AI to properly evaluate the worth of relievers.

Last edited by Getch; 01-04-2007 at 05:13 PM.
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Old 01-04-2007, 05:56 PM   #11
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Originally Posted by Getch View Post
Even though the guy is prolly the best reliever in the league, you wouldn't trade the best hitter for him. Not sure if he's better or worse than a 58 overall hitter, but it's a safeguard in place for the AI to properly evaluate the worth of relievers.

IMHO, I probably wouldn't trade him in a deal unless I was getting somebody HUGE back in the deal. If you can get a reliever who is on pace for 150+ innings with numbers like this, he becomes much more valuable.
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Old 01-04-2007, 09:42 PM   #12
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Thumbs up

And, hey! He's a spray hitter. You've gotta love that.
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Old 01-07-2007, 11:56 AM   #13
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Quote:
Originally Posted by Getch View Post
It's endurance. In OOTP 6.0, there was a bug where the engine would ignore endurance in evaluating overall talent. It, instead, would go by piching role. You could go to a computer player's team, take their best pitcher, and convert him to a releiver, and trade for him for much less than he was worth.

In OOTP 6.5, they changed it to factor the player's endurance in overall rating, so you couldn't exploit the bug (that's why you'll see average relievers be 5 blue stars when their endurance is high).

Looks like they carried it over into OOTP 06, and it makes some sense. Even though the guy is prolly the best reliever in the league, you wouldn't trade the best hitter for him. Not sure if he's better or worse than a 58 overall hitter, but it's a safeguard in place for the AI to properly evaluate the worth of relievers.
I see what you're saying. I suppose in a perfect world, we could have it where the overall rating relates to how good someone is at their listed position, with a flexible rating in case someone did try to switch them to starter, AND the computer being smart enough to know that an amazing releiver is still not as valuable as a decent positional starter.

Maybe in ootp '07
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Old 01-07-2007, 01:11 PM   #14
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Slightly off topic: In a recent statistical thread one of the 2007 beta testers calculated that in real life a higher endurance correlates to more appearances per season for starting pitchers (and thus fewer rest days between starts). This makes a lot of sense to me, and is in fact how Strat-o-Matic handled it.

I've recently been reading some baseball autobiographies, and Sparky Lyle says that, even though he considered himself a two inning pitcher (really 1-3 innings, but two on average), he was at his best when he pitched four or five times a week. Any less and he couldn't get into a rythm. He LIKED pitching three or four days in a row, and thought he was better in the third and fourth days.

Should there be only one endurance stat for starters — dictating both length and frequency of use — and two for relievers? Right now relievers get tired after only pitching one day, which hardly seems right to me.

Last edited by Curtis; 01-07-2007 at 01:13 PM.
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Old 01-07-2007, 01:18 PM   #15
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Originally Posted by DBR View Post
I was just wondering if you pitch a guy in too many games or too many innings will it affect them as the season goes on?
I believe Markus has written that there is a form of Pitcher Abuse Points calculated.

Overusing a pitcher voids the warranty.
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Old 01-09-2007, 06:21 PM   #16
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Originally Posted by DBR View Post
Thats why I never look at overall raitings when I make deals. They are pretty much useless IMHO.
Definitely endurance. My very first OOTP 2006 league had a pitcher in the Mexico Leagues that was unreal(and I had to have) 98-100MPH, 95-99 ratings across the board, and a ~55-58 Endurance depending on the scout. His overall rating was in the low 50s, but he was the most dominant starting pitcher in the league. He averaged about 6.5 IP a game or maybe slightly less which sometimes led to his bullpen blowing the lead for him often enough to affect things, but when he was on it was lights out.

I've never gone back and finished his career(started new leagues), but he has a career ERA of around 1.50 with a personal best of .97 while pitching ~210 innings after 12 or 13 seasons.

So, yep, Endurance.
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Old 01-10-2007, 01:02 PM   #17
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Why would endurance affect his ratings when he is a reliever? 40 endurance is pretty darn good for a reliver as far as I have seen. In my league, Joe Nathan has a 25 endurance rating but is rated in the mid 60's overall. His ratings are high, but not even close to that high.
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Old 01-10-2007, 01:06 PM   #18
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Quote:
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Why would endurance affect his ratings when he is a reliever? 40 endurance is pretty darn good for a reliver as far as I have seen. In my league, Joe Nathan has a 25 endurance rating but is rated in the mid 60's overall. His ratings are high, but not even close to that high.
It was set up that way for people who complained that it was too easy to change a midline starter to a reliver (which before the change would then jump his ratings through the roof) then trade him as a blue chipper for either a real blue chipper or a lot of good talent. Markus is always trying to help us not cheet the game. See post #10 above
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