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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Minors (Single A)
Join Date: Jun 2006
Posts: 60
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Front Office - Projected Balance
Didnt find anything that helped regarding this....
Projected Balance = Current Buget - player and staff payrolls Correct? Assuming so, well heres my financial picture. Staff - 7.796.000 Player - 96.923.800 Current Budget - 137.550.000 Projected Balance - NEG 192.829.800 In previous seasons, I have had a overall Balance healthy at 38.000.000 Whats the deal with my negative projected balance? |
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#2 |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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What time in the season are you in? Often when these types of numbers happen it's early in the season, or preseason.
There's several things that can happen to make that number weird like that... although that's insanely weird. There are other discussions talking about the financial page, it's strange but not as bad as it seems. If you've recently traded off some huge dollar talent it doesn't instantly update to the what the new numbers should be... that number never really updates, but declines to what it should be over some time, no idea why. It'd be nice if you could put some instant stock in that number though. |
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#3 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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The game guide defines Projected Balance as "Your project(ed) balance at the end of the season. Calculated as your current budget minus your staff and player payrolls."
So, the math is not intuitive or straightforward. As tysok says, you may have signed someone recently to a hefty contract which is not yet reflected in payroll but is in the projection. The problem is, the game player cannot really figure out what goes on in the financials page. It would be better if they showed you one number "available cash for signings" (which is what it's all about, after all) without the details because not knowing how the details work detracts from game enjoyment, IMO. tysok refers to other discussions on financials; the most recent, where battists was talking about the possibility (do I have that right, Steve?) of revamping the financial module for 2007, is here: http://www.ootpdevelopments.com/boar...d.php?t=132161 Last edited by 1998 Yankees; 10-15-2006 at 02:13 PM. |
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#4 |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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It's not extremely hard to figure it all out... but it's definately not straightforward and intuitive.
However, in some cases it just simply isn't possible to figure out... those are the cases where the game isn't updating the information correctly. It seems to keep in mind what you have now and displays that... even though the entire outlook has changed dramatically. To get projected balance it's taking your budget, minus what you will be owing to your staff and player payrolls, minus what you've already spent on your staff and player payrolls. Your staff and player payroll, of course is the total of all the contracts you have. You pay your players and staff every game, so for each game the payroll is divided by the number of games your team plays (162 game schedule) and that amount is added to what you've spent. So if you've had a 20 million dollar player for 30 days then get rid of him, your payroll will show you're 20 million less while your projected balance won't seem to come out quite right, because you've already paid that guy 3.7 million dollars (based on a 162 game schedule). So according to the payroll and budget you should be projecting 20 million saved there, it'll actually show 16.3 saved. When you've traded him preseason, before any payroll hits, the game doesn't update it instantly and correctly, it works itself out over the course of a week or a month... and that gets into the realms of where you get frustrated because it's not coming up right, and if you were close to budget or over at the time, the game won't let you sign guys because your supposedly still over budget... although you're not. "Your budget" - ( ( ("your staff and player payroll" / "the number of games the team plays") X "the number of games you have left to play) + "what you've already spent") should be the projected balance. That negative 192 million should work itself out slowly... and if it doesn't there is most likely a legitimate reason that I wouldn't be able to find without looking at all the data. |
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#5 | |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
http://www.ootpdevelopments.com/boar...9&postcount=47 Yeah, baby! ![]() |
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#6 |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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That's a good thing yes... it's definately not what it could and maybe should be right now. I'm just saying it's not the shot in the dark it seems to be.
It took a lot of work and convincing to get the problems worked out of it in this version... so I spent a whole slew of time working with the page. If it were more staightforward it wouldn't have taken half the time. So while it does the work correctly, and if you look at it right it is correct... it is far from what it should be. I'll be plenty happy when/if it's fixed. ![]() |
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#7 |
Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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It seems that Markus wanted a more complicated financial model yet restrained from overwhelming the player by giving him an entire balance sheet on the financial screen. Perhaps there can be both, a screen that is just a basic snapshot of the finances, the other a more detailed and overwhelming sheet. This way the player, should he feel the snapshot be not what was expected, could go into the detailed sheet and see exactly what is going on.
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