Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: Suggestions and Feature Wish List

Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

Closed Thread
 
Thread Tools
Old 08-14-2006, 08:15 AM   #1
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
Lightbulb Suggestion Collection Thread: Management Features

I'm going to be posting a number of Suggestion Collection threads like this one, each one designed to collect a number of ideas for one specific area of the game. I'm going to compile these suggestions into some kind of helpful format, and see if this helps Marc and Markus. If necessary, I'll create polls later on to gauge the relative interest in different features.

However, if you want to join my thread, you need to follow my rules, and here they are:

1. Only 1 suggestion per post.
2. Suggestions must be on-topic for the thread.
3. Constructive, non-inflammatory suggestions only. I'm flat-out deleting posts that are angry in nature. If you want to do that, start your own thread.
4. No comments on others' suggestions necessary. That means, no posts saying "Great idea!"
5. No linking me to other forum threads. If it's important enough to you that you want it in this thread, then it should be important enough to put it in the format I've asked for here.
6. You can certainly post suggestions that conflict with or build upon earlier suggestions. You can also add screenshots of mockups and such if they help.

Format for Suggestions:
Suggestion: What is your suggestion? Be as specific as possible; include the screen you're talking about, if applicable.
Reason: Why do you think this is important?
Priority: High (MUST have), Medium (should have), Low (nice to have)

Thanks for participating!

Steve

Last edited by battists; 08-14-2006 at 12:10 PM.
battists is offline  
Old 08-14-2006, 08:16 AM   #2
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
Today's Topic: Management Features

What's In?
- Suggestions about features that help a player manage a team, for example:

Transactions
Roster Management
Depth Charts
Lineups
Pitching Rotation
etc.

What's Out?
- Discussion of in-game management features. Please put those in the Play-by-Play thread.
battists is offline  
Old 08-14-2006, 10:44 AM   #3
Cras
Hall Of Famer
 
Cras's Avatar
 
Join Date: Dec 2003
Location: LEO
Posts: 3,789
I assume that this falls under this topic:

Suggestion: Arbitration become more detailed
In order for a team to be allowed to re-sign a free-agent, or get draft pick compensation for a departed free-agent, the team must offer the player arbitration. I suggest that at some point in the off-season the game gives a message that acts much like player options, do you want to offer this player arbitration, y/n?

I also believe that the process should be played out in full. Numbers exchanged and the ability to avoid arbitration by agreeing to a deal before the arbiter gives his decision.

I think arbitration has been the weakest part of transactions for quite sometime since it is far too basic.

That is why I would label this as

Priority: High
__________________
The Chicago White Sox
1906, 1917, 2005 World Series Champions
1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions
2000, 2005, 2008 American League Central Division Champions
1983, 1993 American League West Division Champions

OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM!

Last edited by Cras; 08-15-2006 at 05:32 PM.
Cras is offline  
Old 08-14-2006, 11:26 PM   #4
f.montoya
Hall Of Famer
 
f.montoya's Avatar
 
Join Date: Nov 2004
Posts: 6,077
Suggestion: The ability(or option) to negotiate and complete a contract extension immediately without having to sim forward any number of days
Reason: It is a major pain and too time consuming, especially for online leagues, to have to sim day by day waiting for replies.
Priority: High
__________________
Fidel Montoya

Asahi2 Baseball League ex-Commissioner(Historical League Since 2004)
Ex-Web Host
Current Mod Maker??
f.montoya is offline  
Old 08-15-2006, 11:39 AM   #5
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Processed.
Raidergoo is offline  
Old 08-15-2006, 05:31 PM   #6
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,467
Suggestion: Defensive Substitution Roles
Reason: This is totally missing. I understand that the AI "puts the best player in for the job", but that's not good enough. If I want to designated Dave Stapleton to always play for Bill Buckner from the 7th inning on, then that's what I want to happen!
Priority: HIGH
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline  
Old 08-15-2006, 05:33 PM   #7
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,467
Suggestion: Return of the 7-day lineup
Reason: Especially for an online league that sims a week at a time, the human GM needs to have the ability to set specific lineups for the upcoming week. This is used all the time in our league.
Priority: HIGH
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline  
Old 08-15-2006, 05:35 PM   #8
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,467
Suggestion: Specific pitching assignments
Reason: Similar to 7-day lineups. When an online GM has to plan for an upcoming sim week, it would be nice to be able to not only set a rotation but to actually set specific pitchers to go against specific teams during the upcoming week, regardless of the rotation.
Priority: Medium
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline  
Old 08-15-2006, 05:40 PM   #9
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,467
Suggestion: Redefine the Spot Starter Role
Reason: The current spot starter role has a pitcher set to replace only the last pitcher in the rotation a certain percentage of the time. Need two other options for this role:

1. Percentage applies to entire rotation.
The spot starter has a percent chance to replace any pitcher in the rotation.

2. Spot starter only starts in case of injury or fatigue.
The spot starter is only going to start when everyone else is tired or when someone gets hurt.

The AI needs to be adjusted, as well, not to use spot starters, especially with a strict rotation. For example, if you set a 1-man rotation for really old historical sims, the AI is putting a spot starter in 20% of the time. The spot starter should only start in these situations when the starter is fatigued or hurt.

Priority: HIGH
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline  
Old 08-15-2006, 06:04 PM   #10
Bluenoser
Hall Of Famer
 
Bluenoser's Avatar
 
Join Date: Mar 2002
Location: In The Moment
Posts: 14,477
Suggestion: The ability to set a players primary position as we used to be able to in previous versions. In OOTP 2006 you have to be in Commish mode to do this.
Reason: As a manager, you should be able to make that decision without having to go through the Commisioners office. For online leagues it's a pain sending a list to the Commish and have him go through everyones team to set this up.
Priority: High
Bluenoser is offline  
Old 08-15-2006, 06:49 PM   #11
ifspuds
Hall Of Famer
 
ifspuds's Avatar
 
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
Quote:
Originally Posted by Solonor
Suggestion: Return of the 7-day lineup
Reason: Especially for an online league that sims a week at a time, the human GM needs to have the ability to set specific lineups for the upcoming week. This is used all the time in our league.
Priority: HIGH
Agreed, with the following modification:

Suggestion: Set Multi-Day Lineups
Reason/Comment: Some online leagues sim 3 days, a week, 2 weeks, whatever at a time. I would love to have the ability to define a "sim length" and have lineups set for each day in that sim length.
Priority: Solonor's suggestion should be high. My modification to it is probably medium.
__________________
Jeff Watson
Former dynasty writer and online league player, now mostly retired
ifspuds is offline  
Old 08-16-2006, 06:01 PM   #12
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Processed to this point.
Raidergoo is offline  
Old 08-17-2006, 06:42 AM   #13
CaLíKrAzY
All Star Reserve
 
CaLíKrAzY's Avatar
 
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
Suggestion: Setup your favorite pinch hitters/runners.

Reason: This is a vital part of late game management.

Priority: HIGH

Last edited by CaLíKrAzY; 08-17-2006 at 06:46 AM.
CaLíKrAzY is offline  
Old 08-17-2006, 01:22 PM   #14
tk19
Minors (Single A)
 
Join Date: Jun 2006
Posts: 66
Suggestion: As a GM of a club, I should be able to designate certain prospects as guys who I want to play as much as possible.

Reason: Currently, a minor league manager will play to win, and if your super-duper prospect isn't currently as good as your role player veteran guy with no upside, then the manager will play the veteran instead. (Also, even if I set up the lineups to play the prospects, veterans will pinch hit late in the game, also, even if I have my prospect pitchers to be my top relievers, frequently the veteran relievers will be used ahead of them).

This would also allow player development to be similar to the way it used to be, and it is in other games: that you have certain prospects, and ghost players to fill in. With that, your prospects would always play a lot.

Priority: High (MUST have)
tk19 is offline  
Old 08-17-2006, 01:24 PM   #15
tk19
Minors (Single A)
 
Join Date: Jun 2006
Posts: 66
Suggestion: In lieu of my suggestion directly above, a setting could be added to have a minor league manager favor playing prospects over playing veterans, OR to have the manager favor playing prospects over trying to win the game.

Reason: Currently, a minor league manager will play to win, and if your super-duper prospect isn't currently as good as your role player veteran guy with no upside, then the manager will play the veteran instead. (Also, even if I set up the lineups to play the prospects, veterans will pinch hit late in the game, also, even if I have my prospect pitchers to be my top relievers, frequently the veteran relievers will be used ahead of them).

This would also allow player development to be similar to the way it used to be, and it is in other games: that you have certain prospects, and ghost players to fill in. With that, your prospects would always play a lot.

Priority: High (MUST have)
tk19 is offline  
Old 08-17-2006, 01:30 PM   #16
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,467
Suggestion: Rehab stints in the minors
Reason: Going along with the above suggestions about minor league preferences, you need to have the ability to tell the minor league manager to override his preferences and use a major leaguer that is working out a rehab assignment (assuming we get the ability for rehab assignments).
Priority: Medium
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline  
Old 08-21-2006, 10:11 AM   #17
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Processed to this point.
Raidergoo is offline  
Old 08-21-2006, 03:34 PM   #18
redsox45
Hall Of Famer
 
Join Date: Dec 2001
Location: Machias, Maine
Posts: 4,573
Suggestion: Create real managers and coaches with their own unique baseball philosophies.

Reason: So much of baseball is about strategy. Each manager in the game needs to have a profile like they do in FM where you hire coaches based on philosophy and style as much as anything else. Some managers like to bunt, some wait for the long ball, some want aggressive hitters while others want hitters to be choosy and work the pitch count. The point being, while you can set team strategies it's not like having "real people" with real baseball philosophies that translate on the field.

another way to look at it is not just one AI but independent AIs for each team. The biggest mistake we're making is "THE AI..." is this or that...It's NOT "the" AI but in a real life MLB setup 30 different AIs competing against one another. Impossible, maybe, but without approaching management from a different angle, we're always going to have "AI lapses" because we're missing part of the equation.

Priority: HIGH

Will
__________________
Top Five Books I Ever Read:

1. Murder of Roger Ackroyd -- Agatha Christie
2. Birds of Prey -- Wilbur Smith
3. King Solomon's Mines - H. Rider Haggard
4. Comstock Lode -- Louis L'Amour
5. Andersonville -- McKinley Kantor
redsox45 is offline  
Old 08-21-2006, 03:49 PM   #19
redsox45
Hall Of Famer
 
Join Date: Dec 2001
Location: Machias, Maine
Posts: 4,573
Suggestion: Create real GMs with real baseball philosophies

Reason: Just like field managers, each GM is different. Some want youth, others want veterans, others want low cost players. Some are hands on, others let the field manager run the club on the diamond. Each GM has a different approach to the game of baseball, and has different motivations. You've got guys that are profit driven, others that are results driven, others still who played the game or managed it. It's a diverse world out there.

Priority: HIGH -- Just like managers, each GM is his own man. Don't look at them as AI, but real people who attack a problem from a different point of view. "The AI" is only part of the equation, each exec should have their own "AI".

Will
__________________
Top Five Books I Ever Read:

1. Murder of Roger Ackroyd -- Agatha Christie
2. Birds of Prey -- Wilbur Smith
3. King Solomon's Mines - H. Rider Haggard
4. Comstock Lode -- Louis L'Amour
5. Andersonville -- McKinley Kantor
redsox45 is offline  
Old 08-23-2006, 06:17 PM   #20
Mr. Capo
Minors (Triple A)
 
Mr. Capo's Avatar
 
Join Date: Jun 2006
Posts: 240
too much platooning

Suggestion: provide a control to globally adjust "favor L/R matchups" ...probably under League Setup / Strategy & Equivalencies

Reason: There is too much platooning. Computer managers go overboard in platooning, probably because it is strategically sound as the game is now set up. In order to compete properly, I'm forced to platoon at any position possible to take advantage of the exaggerated L/R bias. But it is in excess of real baseball.

It has been suggested that the L/R bias is being figured twice (pitcher and hitter) when it should accurately be figured only once, accounting for a double bias.

Priority: High. It skews the game unrealistically, keeping stars from being everyday players.
Mr. Capo is offline  
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:31 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments