Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Title Bout Championship Boxing > TBCB General Discussions

TBCB General Discussions Talk about the new boxing sim, Title Bout.

Reply
 
Thread Tools
Old 01-31-2007, 01:19 AM   #1
SWardle
Banned
 
Join Date: Oct 2004
Location: Seeking my El Dorado
Posts: 548
Infractions: 0/1 (4)
Just bought the game

Just bought the game and I'm wondering if anyone could give me a quick run through of how the ratings work. I'm creating my first boxer (myself) and I'm not quite sure what to make of these ratings. There's one set that's 1-4 and I'm assuing that 4=best. Then there's another set that counts backwards from 0 to 10. Chin vs Knockdown. Then there's a group that goes from 5 to 1. None of this seems to be uniform at all. Pretty confusing for a new guy. Any help would be appreciated.
SWardle is offline   Reply With Quote
Old 01-31-2007, 01:43 AM   #2
bear
Global Moderator
 
bear's Avatar
 
Join Date: Dec 2004
Location: Chicago
Posts: 18,797
Quote:
Originally Posted by SWardle View Post
Just bought the game and I'm wondering if anyone could give me a quick run through of how the ratings work. I'm creating my first boxer (myself) and I'm not quite sure what to make of these ratings. There's one set that's 1-4 and I'm assuing that 4=best. Then there's another set that counts backwards from 0 to 10. Chin vs Knockdown. Then there's a group that goes from 5 to 1. None of this seems to be uniform at all. Pretty confusing for a new guy. Any help would be appreciated.
SWardle
Greetings, and welcome.
On you PC if you go to the file for Title Bout you'll see a pdf file for the game manual. In the manual, see appendix A beginning on page 42. It should help you to understand the basics of fighter creation. Hope this helps.

Bear
bear is offline   Reply With Quote
Old 01-31-2007, 01:59 AM   #3
Romdawg88
Hall Of Famer
 
Romdawg88's Avatar
 
Join Date: Sep 2004
Location: Belle Glade, FL
Posts: 4,182
http://www.ootpdevelopments.com/tb/tbarticle.php?id=193

That is the link to an article breaking down the ratings, it's the same thing as the PDF Bear mentioned. Also, for all the ratings the bar goes from left to right with the far most left being the lowest and the far most right being the highest setting.

Welcome to the board, hope you enjoy the game and the time you spend here. We've got a solid group of guys around here in the basement.
__________________
Romy "Iceman" Alvarez
First TBCB Forum Tournament Champion, 10-6 (5).

IBL: 13 - 4 (7)

Henry Armstrong > You.

Last edited by Romdawg88; 01-31-2007 at 02:00 AM.
Romdawg88 is offline   Reply With Quote
Old 01-31-2007, 06:18 AM   #4
mh2365
Banned
 
mh2365's Avatar
 
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
Welcome to the board
mh2365 is offline   Reply With Quote
Old 01-31-2007, 10:23 AM   #5
SWardle
Banned
 
Join Date: Oct 2004
Location: Seeking my El Dorado
Posts: 548
Infractions: 0/1 (4)
Thanks guys. What was messing me up was when I created a guy, all of the 1-4 stats were set at 1 initially. Which made sense. But the other stats that went from 10-0 etc..., they all started with a full bar and at 0. Which made me think they counted down backwards for some reason. So, if a guy is 0 on recovery that is better than if he's a 10? Just making sure.
SWardle is offline   Reply With Quote
Old 01-31-2007, 10:43 AM   #6
bear
Global Moderator
 
bear's Avatar
 
Join Date: Dec 2004
Location: Chicago
Posts: 18,797
Quote:
Originally Posted by SWardle View Post
Thanks guys. What was messing me up was when I created a guy, all of the 1-4 stats were set at 1 initially. Which made sense. But the other stats that went from 10-0 etc..., they all started with a full bar and at 0. Which made me think they counted down backwards for some reason. So, if a guy is 0 on recovery that is better than if he's a 10? Just making sure.
SWardle

Yes. The lower the recovery number, the better. There was a post some where by Jim Trunzo, the game's creator where he mentioned that any recovery number higher than 4 is overkill. There are a few guys in the game with recovery numbers at 5 but not too many.

Bear
bear is offline   Reply With Quote
Old 01-31-2007, 11:34 AM   #7
SWardle
Banned
 
Join Date: Oct 2004
Location: Seeking my El Dorado
Posts: 548
Infractions: 0/1 (4)
Sorry about all of the questions. I'm looking to make my own boxing universe with all created boxers and to make it a little quicker I decided to start guys off on preset numbers. Then as they win or lose, give them experience points to get better. I just wanted you to look over my presets and tell me if they're balanced. I don't want one preset being totally dominant as I tried to even them out. But you guys know how the sim engine works. If one preset is slightly better/worse, that's fine. I just don't want one of them being totally dominant.

-----------------------------------------------------------
Preset 1
Style - Slugger

Six strengths: Hitting Power, Chin vs Knockdown, Recovery, Chin vs Knockout, Endurance, Absorb Punishment
Four Weaknesses: Defense, Resistance to Cuts, Clinching, Ring Movement
Punches: +2 3 point punches

-----------------------------------------------------------

Preset 2
Style - Slugger


Six strengths: Hitting Power, Fast Starter, Killer Instinct, Aggressiveness, Resistance to Cuts, Chin vs Knockout
Four Weaknesses: Fouls, Intellect, Fight on Ropes, Counter-Punching
Punches: +2 3 point punches

------------------------------------------------------------

Preset 3
Style - Boxer

Six strengths: Control Factor vs Sluggers, Endurance, Punching Accuracy, Counter Punching, Clinching, Ring Movement
Three Weaknesses: Hitting Power, Fast Starter, Chin vs Knockdown
Punches: Gets no 3 point punches in favor of one less weakness
------------------------------------------------------------

Preset 4
Style - Boxer

Six strengths: Control Factor vs Boxer, Control Factor vs Slugger, Punching Accuracy, Clinching, Ring Movement, Killer Instinct
Three Weaknesses: Hitting Power, Resistance to Cuts, Chin vs Knockout
Punches: Gets no 3 point punches in favor of one less weakness
------------------------------------------------------------
SWardle is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:02 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments