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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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How MLEs should work (according to me)
This is how they should work, in my opinion, to make the game more flexible, rather than how they do work, which no one seems to have a good handle on. This is my opinion - something I'd like to see implemented - and I'd like to know what others think.
MLEs should affect current ability levels of players but not their potentials. PCMs should affect both current and potential levels. In this way, we can create leagues where players are brought in at specific levels of development but can still progress. For instance, let's say I have an independent AA-level league and the MLEs, for simplicity's sake, are all .800. PCMs are all 1.000. Players coming into that league should be at 80% of major league level as far as their current abilities, but their potentials should be major league level. That way, they can get better and have some hope of being signed by major league teams if they do very well for the indy leagues. This would be very consistent with what MLEs actually are. When you look at a minor leaguer's stats and figure the MLE, you are not looking at his potential, but where he stands right now if he had been in the majors. I am trying to create a universe in which minor leagues are not affiliated. Minor leaguers get free agency after one year and can sign on with big league clubs and all at the end of their first year. Currently, I'm not sure the game is able to do this well. Having my proposed setup for MLEs would make this much more manageable. I'd like to see MLEs modified so that this is how they work within the game. It would, in my opinion, make them much more useful by making them something substantively different from PCMs. My only issue now is that, for all I know, this is how they work. But from what I've read around here, it isn't. No one really seems to have a good grasp of them.
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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I believe that is they way the official explanation believes they work. I haven't done any personal studies to see if in fact that is true or not.
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#3 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,884
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They seem to work this way just fine, unless the parent league's MLEs are set to .800 (or whatever.)
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#4 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#5 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
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Quote:
The only way I've been able to get MLB-potential in lesser leagues is to create the league at whatever MLE you want to set it up, but after creation, change the MLEs to 1.000 and use PCMs to get the quality of players I want. It'll create all future prospects with the MLB-potentials, but the players will be created at the default Single-A MLEs or lowest minors. I believe the game uses the players in the league, finances, etc to determine "league quality" so the MLEs shouldn't matter. It's not perfect, but it seems to work well enough, as long as you have it so players can easily leave the league (otherwise it'll end up becoming another major league, obviously.) |
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#6 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
Anyway, that is what I'll probably end up doing (setting them to 1.000, setting free agency at one year, and setting a year at one day). I would just like more control of things through MLEs. It would allow me to specify the level of play at which players enter the league. As it is, I don't see the point of having MLEs.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#7 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
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I'd advise against setting one year to a day. I tried that and players ended up with, er, lots of years experience after one year. Which isn't a big deal within the same league, but when they go to another league it might screw things up (unless all your leagues have the same settings)
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#8 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#9 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,477
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Just playing devils advocate here. |
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#10 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#11 | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
I'm with you on everything that you've said. I think that it does work the way you say and that it should work the way you want it to.
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#12 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
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I do wish you could have players imported ready for your top league if you had no minors. |
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#13 | |
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All Star Reserve
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 637
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Quote:
But this particular statement is a subjective judgement. You may not want unaffiliated minors to have lower leagues in YOUR world. IRL, independent minor league teams, even modern ones, HAVE had their own farm teams. (The book "Wild and Outside," which everyone here should read, mentions such an arrangement for a team in the independent Northern League.) The OOTP game structure should be free enough that folks can effectively model the world they're interested in, with OR without tiers of affiliated teams. Last edited by spark240; 06-29-2006 at 06:56 PM. |
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#14 |
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Hall Of Famer
Join Date: Feb 2002
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The PCL had feeder/minor leagues as well at times.
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#15 | |
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All Star Reserve
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 637
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#16 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#17 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,884
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#18 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Quote:
In fact, that's probably still too high for a non-affiliated league (as the defaults are obviously geared towards a full system of minors) since every team will have multiple ML-capable players on their roster, which obviously isn't true for the modern indy leagues even though their level of play is supposedly near AA level. |
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#19 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
Setting MLE's at .600 and PCM's at 1.000 still created players with actual ratings equivilant to having the MLE's at 1.000... In fact, I'd say my rookie level league had better players than my major league.... But unitl I figure this out, I don't want to claim to KNOW anything.... Last edited by Questdog; 06-29-2006 at 09:00 PM. |
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#20 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Right now, I'm runnig a test setup where I set PCM's equal to MLE's for initial creation, then set the PCM's all way low for all the leagues, except the rookie league that will have a player draft (whose PCM's are set to 1.000).
Hoping this works.... |
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