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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
All Star Starter
Join Date: Dec 2002
Posts: 1,320
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Hidden Controls for Games Played?
Ive noticed an oddity that keeps showing up in the various universes I tinker with, and wonder if someone in the know can shed a little light on the subject:
I set up an historical league with Arod/Garlon, run in commish mode, starting in 1919, adding one level of AAA minors. I tweaked the league settings by adding divisions, opted for yearly drafts, and set the schedule length to 144 games. I turned finances off, OK'd yearly historical adjustments and new player generation criteria, and let 'er rip... 25 years on Ive got some very interesting results, with mostly very acceptable career and yearly stats, decent dynastic curves, shocking developmental upsets, very few fictional player intrusions. What stands out, and the reason behind this long-winded intro, is that Im seeing catchers limited to 120 games played, other position players peaking at 133, and only firstbasemen playing the full 144. I assume this is by design, and that the ratio of starts/games played to schedule length holds steady over any variant seasonal length. Anyone else noticing this, or am I seeing the consequence of an overlooked setting somewhere? Im going to dupe the scenario above, but switch to 156 game seasons and see if the ratio holds. If the limits are built in, how do I adjust/turn off such things? Its actually pretty cool to see catchers limited, and the slightly abbreviated seasonal play is ok with me in general. I do wish there were more variability in full-season games played so you didnt end up with guys like Goose Goslin playing 16 straight seasons of 133 games. Curious to hear from the community. R. |
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#3 |
Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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That sounds like fatigue to me. The AI will always rest a tired player if a rested backup is available. Catchers fatigue faster than other positions, so they'll get more days off. The reason I think you're seeing first basemen play a full season is that the AI often fails to put a backup first baseman on the roster (which is a whole different issue). You can adjust the fatigue rate if you want to see players play full seasons more often. You could also increase the number of offdays in your schedule.
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