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Old 06-10-2006, 03:58 PM   #1
MidKnight
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Severe Memory Leak?

I think I was able to pinpoint my in-game slowdown issues to what appears to be a memory leak. My system: AMD Athlon 2800XP, 1gig of ram, ATI Radeon x700. Enough hard drive space, recently defragged.

In any case, this doesn't happen every time I play the game. I'd say a third of the time. I don't think it's a systemwide problem, as OOTP is the only thing I've had difficulty with. It's a possibility, though, so I'll mess around with a few things later just to double check.

In any case, at certain screens in OOTP, my cpu usage spikes to 100%, visibly slowing down my cursor and pretty much everything else. Noticably, it occurs during any screen in which I can view the roster (excluding SION pages). It's most noticable on mousing over names. During games, it makes my PbP crawl along.

Apologies if it's the improper term for this type of problem, but regardless I'm getting some heavy slow down at certain screens.

Images: here and here.
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Old 06-10-2006, 04:12 PM   #2
AstrosPhan
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I am pretty sure that they are looking in to this. This is page 3 from a previous thread.

http://www.ootpdevelopments.com/boar...=119990&page=3

It looks like anytime there is a scrollbar in one of the screens, cpu usage spikes up to 100%...when there is no scrollbar, 0% usage.
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Old 06-10-2006, 04:59 PM   #3
MidKnight
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Quote:
Originally Posted by AstrosPhan
I am pretty sure that they are looking in to this. This is page 3 from a previous thread.

http://www.ootpdevelopments.com/boar...=119990&page=3

It looks like anytime there is a scrollbar in one of the screens, cpu usage spikes up to 100%...when there is no scrollbar, 0% usage.
Thanks! I didn't see this, and I'm glad it's a known issue at this point. I'm not sure it has to do with the scrollbar since I'm also getting the heavy slowdown during PbP and not at team home screens. If any dev's need any more info regarding this, just let me know.
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Old 06-30-2006, 03:03 PM   #4
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This is definitely an issue that Markus and crew have been working on, and should be resolved in the next patch. For now, I'm going to set this one to "Claim Fixed."

Thanks very much!

Steve
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