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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Support for "Odd" Leagues?
I am hoping to set up a 30 team league with two sub-leauges of three five team divisions. I have been working on a schedule that supports an odd number of teams in each league and I think that I have it nailed.
Is the game going to give me any trouble if I set up my leagues this way? |
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#2 | |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Quote:
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#3 | |
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Major Leagues
Join Date: Feb 2002
Location: Kentucky
Posts: 463
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Quote:
OOTP has never allowed 'odd' leagues at league creation because the schedule creation could not handle an odd number of teams. By creating your own schedule, you eliminate this problem.
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It's not that baseball has ever had a shortage of ways to embarrass yourself -- dropping an easy flyball, being the one guy Heathcliff Slocumb actually struck out, realizing you're Bud Selig... Jersey style logos Vintage letter logos Vintage uniforms |
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#4 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,215
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I thought you needed to have an even number of teams per sub league
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#5 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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It would be great to get some official word about this. I may rethink my league structure if I am going to have to do a workaround to make it work.
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#6 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Raleigh, NC
Posts: 2,721
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#7 |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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I never understood why you needed an even number of teams. Can anyone enlighten me?
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#8 | |
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Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,710
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Here's the problem (and it'll be the same in OOTP2006 as it was in OOTP6):
When you set up a league with an odd number of teams, once the game actually begins to create that league, it needs to generate a schedule for it. But since the game's built-in schedule generator cannot handle an odd number of teams in a league, it folds up and the game crashes. The workaround to this is pretty simple: set up a league with an even number of teams. That'll get the league created without any issues and it'll have a schedule file. Next, either add, delete, or move a team to get the odd number of teams alignment that you're looking for. Then use the schedule editor to delete the existing schedule (since it'll no longer fit your new arrangement) and import a manually created schedule file that matches your new league alignment. The game will then run fine. And, yes, creating a decent schedule is challenging enough with an even number of teams. Trying to do that with an odd number of teams is simply asking too much. Human minds are much better suited to the task.
Last edited by Le Grande Orange; 03-28-2006 at 01:11 AM. |
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#10 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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Quote:
.We were inquiring your brains about why it's not possible. Is it just a faulty aspect of the game, or is there a real scheduling problem with odd teams that has nothing to do with OOTP?
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#11 |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Seems to me if a human brain can do it, then so can a CPU one.
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#12 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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MLB schedules can take as much as six months to create and still involve a lot of hand-creation by human beings. |
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#13 |
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Hall Of Famer
Join Date: Apr 2004
Location: Coral Springs, FL or Orlando, FL (UCF)
Posts: 7,988
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The fundamental problem is an odd number of teams leaves one team off each day of the season. This leads to problems with putting series together. If it werent 2 in the morning I would put more thought into the mathmatics involved in how leaving one team off each day could essentially kill the ability of an x game schedule in a season of y days pretty easily.
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#14 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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Quote:
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#15 | |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Quote:
It's been a really fun puzzle to come up with a template for a 30 team league with three divisions of five teams in each of the leagues. At least it has been keeping me busy while waiting for the new version. |
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#16 |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Professor Ape shouldnt monkey around with league structures!
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#17 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
However, you can't do that for the entire season. But you could use this method for a period of weeks to limit things to just a single interleague series on the weekend. Theoretically, at least. I've never actually tried to put this together, but it should work. |
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#18 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Quote:
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#19 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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I've always been curious about how the schedules are created (especially after reading the other thread about the people who put together the MLB schedules). What is the process? They somehow use some computer program to put together the basic structure with errors and then they go through and move games around and switch teams to get something that works? How many rules given by MLB do they have to follow? I'm very interested in the process only because you wouldn't think it would take that long to do (even though I know it does).
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#20 |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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From what I heard a couple makes up the entire schedule for MLB by hand every year and have done so for quite some time now.
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