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Old 03-23-2006, 03:37 PM   #1
james17
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Team Market Size and Fantasy Draft

Does anybody know if OOTP2006 will take team market size into account when a fantasy draft is conducted? Or will A/I teams still draft with no regard to player contract value?
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Old 03-23-2006, 07:13 PM   #2
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Old 03-24-2006, 12:42 AM   #3
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I SERIOUSLY hope you aren't waiting for Marc or markus to give you an answer. you'll be here awhile, and will get tired of bumping your own thread every four hours or so.
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Old 03-24-2006, 03:37 AM   #4
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The whole financial system in OOTP 6.5 is pretty confused. So the first question is whether the financials will make any sense. If they do, then a big part of that will be fantasy draft AI that makes sense.
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Old 03-24-2006, 07:02 AM   #5
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Originally Posted by 99Ballons
The whole financial system in OOTP 6.5 is pretty confused.

More like a total wreck. The whole Merchandise Revenue and what not. The only thing based on the market size I think was TV Contracts, but I love that the only people in the entire organization was the players and the coaches, no support staff. I don't know, it never really seemed complete to me.

But I have a good feeling about the new system in 2006. Call me crazy. They usually do.
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Old 03-24-2006, 08:07 AM   #6
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I do know that a lot of the "extraneous" stuff has been removed in this version. Markus mentioned in an early blog that they felt some of the stuff like merchandising and fan appreciation days weren't really part of the core responsibility of a general manager, so those were removed.

I believe ticket prices are now set by your owner, not you. As a GM, your owner gives you a budget, and that's what you're stuck with. I believe you basically have to deal with player and personnel contracts, and that's about it.

Of course, contracts for players are now more complex, as well.

All of this stuff is in the blogs somewhere.
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Old 03-24-2006, 08:08 AM   #7
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Quote:
Originally Posted by james17
Does anybody know if OOTP2006 will take team market size into account when a fantasy draft is conducted? Or will A/I teams still draft with no regard to player contract value?
james17, can you explain what used to happen in OOTP65? If I have a chance, I'll try to test that out.
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Old 03-24-2006, 08:55 AM   #8
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Quote:
Originally Posted by battists
I do know that a lot of the "extraneous" stuff has been removed in this version. Markus mentioned in an early blog that they felt some of the stuff like...fan appreciation days weren't really part of the core responsibility of a general manager, so those were removed.
Hoo-ray! That may have been one of my first suggestions ever made on this board.
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Old 03-24-2006, 08:55 AM   #9
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Quote:
Originally Posted by battists
james17, can you explain what used to happen in OOTP65? If I have a chance, I'll try to test that out.
As I recall, the computer would disregard its market size and any financial constraints when handling the initial draft. It would simply draft what it considered the best players available, regardless of the player's salary. After the draft the computer would ask if you wanted to adjust all the teams' finances accordingly.

For example, if you set a team up initially as having a tiny market, but that team drafted a lot of high-priced players in the initial draft, its market size and previous revenues would increase in order to handle the players it drafted.
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Old 03-24-2006, 09:26 AM   #10
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The computer automatically assigns team financials and player contracts AFTER the fantasy draft. Otherwise everything would be messed up... it was that way with OOTP 6 as well, btw.
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Old 03-24-2006, 10:39 AM   #11
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Quote:
Originally Posted by Markus Heinsohn
The computer automatically assigns team financials and player contracts AFTER the fantasy draft. Otherwise everything would be messed up... it was that way with OOTP 6 as well, btw.
It gives you a yes/no option to reassign financials. If you correct the programmer do you get a free copy?


2nd question. If the game knows the city size of all cities wouldn't you have the risk of getting some screwy financials if it just basis it on players after the draft. Or does it mean you could draft superstars in a small market and then their contract gets smaller for the first year of the league?
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Old 03-24-2006, 02:13 PM   #12
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Quote:
Originally Posted by battists
james17, can you explain what used to happen in OOTP65? If I have a chance, I'll try to test that out.
Battist,

Here's what happened. I started a new league with fictional players and had a fantasy draft. While the draft was occurring you could see the value of contracts a player had. This obviously affected the way I drafted since I had an average market team. At the end of the fantasy draft, the game asked me if I wanted to adjust market size based on payroll and recommended that I do so. That's what I did. Then after the draft when I looked at market sizes I was surprised to see New York with a 'slightly above average' market. There were many other examples of this with other cities having their market size drastically changed.

I don't know if this means the computer drafts without regard to contract value as shown during the draft or not but I do know that I wouldn't want the market sizes to be permanently altered (yeah I know: I shouldn't have done what was 'recommended').

What I want to know is if in OOTP2006, the computer will still show players' contracts while drafting? If it does and then resizes markets to fit payrolls, what is the point of having players have contracts assigned before the draft? Seems like it would be better to have contract values assigned AFTER the draft.

I am admittedly confused.
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Old 03-24-2006, 02:20 PM   #13
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Quote:
Originally Posted by Markus Heinsohn
The computer automatically assigns team financials and player contracts AFTER the fantasy draft. Otherwise everything would be messed up... it was that way with OOTP 6 as well, btw.
Wait a minute, Markus: the computer shows players' contracts DURING the draft as well in OOTP6.5.


Last edited by james17; 03-24-2006 at 02:28 PM.
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Old 03-24-2006, 02:22 PM   #14
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Quote:
Originally Posted by james17
Battist,

Here's what happened. I started a new league with fictional players and had a fantasy draft. While the draft was occurring you could see the value of contracts a player had. This obviously affected the way I drafted since I had an average market team. At the end of the fantasy draft, the game asked me if I wanted to adjust market size based on payroll and recommended that I do so. That's what I did. Then after the draft when I looked at market sizes I was surprised to see New York with a 'slightly above average' market. There were many other examples of this with other cities having their market size drastically changed.

I don't know if this means the computer drafts without regard to contract value as shown during the draft or not but I do know that I wouldn't want the market sizes to be permanently altered (yeah I know: I shouldn't have done what was 'recommended').

What I want to know is if in OOTP2006, the computer will still show players' contracts while drafting? If it does and then resizes markets to fit payrolls, what is the point of having players have contracts assigned before the draft? Seems like it would be better to have contract values assigned AFTER the draft.

I am admittedly confused.
Hmm, well, I do know, based on Markus' response earlier, that in the new version players do NOT have contracts when you are doing the inaugural draft. As soon as the draft is completed, players are assigned random contracts.

But, some factors I don't know yet:

1. Are the contracts adjusted to fit the team's market size?
2. Is the team's market size adjusted to fit the contracts on that team?
3. Is there any correlation right now between city population and team market size?

I'll see what I can find out...
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Old 03-24-2006, 02:27 PM   #15
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Hey Battists,

Thanks for the quick response! I'd would definitely be interested to see what you can find out.
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Old 03-24-2006, 05:57 PM   #16
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Yeah I'm confused. How do you do a fantasy draft if you don't know the players' contracts?

Or WORSE. You can SEE the contracts, but then they all change at the end of the draft. That would be a huge bug.
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Old 03-24-2006, 06:13 PM   #17
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Quote:
Originally Posted by Markus Heinsohn
The computer automatically assigns team financials and player contracts AFTER the fantasy draft. Otherwise everything would be messed up... it was that way with OOTP 6 as well, btw.
Can you give us an option or two there?

Set all contracts to minor league only.

Set all contracts to X years.

That would be handy.
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Old 03-25-2006, 03:12 AM   #18
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Quote:
Originally Posted by james17
Wait a minute, Markus: the computer shows players' contracts DURING the draft as well in OOTP6.5.

Yeah, but in the new version they do not have contracts at draft-time...
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Old 03-25-2006, 03:18 AM   #19
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Quote:
Originally Posted by Markus Heinsohn
Yeah, but in the new version they do not have contracts at draft-time...

could we potentially be able to send a scout (or an option/button) to determine about how much their initial contract would be worth...or something along those lines? It would help out particularly for inaugural drafts.
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Old 03-25-2006, 03:21 AM   #20
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Originally Posted by Faroo6
2nd question. If the game knows the city size of all cities wouldn't you have the risk of getting some screwy financials if it just basis it on players after the draft. Or does it mean you could draft superstars in a small market and then their contract gets smaller for the first year of the league?
thats what I was wondering...this problem arose to my surprise when I started my league.
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