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#1 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,212
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Home/Away Performance needs to be tweaked
The homefield advantage feature still needs some major tweaking...Almost all teams do better at home in real life (they win 54% of their home games in MLB) than on the road...even poor teams. Look at Tampa Bay, KC, Detroit, Seattle, Cincinnati and LA Dodgers...all had better records at home, despite poor overall records.
I think 80% of the teams in MLB have winning records at home. This past season 24 of the 31 teams had winning records at home. In my Alltime Allstar Association only 7 of the 16 teams play better at home. I hope Markus perfects this feature in Version 7. Last edited by Eugene Church; 12-22-2005 at 12:31 PM. |
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#2 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,435
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Glad somebody else feels this way. Including the HFA feature was good, but it still seems to come up pretty short in producing results that match MLB. There can be something said I suppose for not just tuning the game to the MLB ~.540 home team winning percentage, but where it is now I believe should be changed. LGO or anybody else have or seen home/away win/loss data for more than just MLB?
You might remember this thread from going on almost 2 years ago: http://www.ootpdevelopments.com/boar...ad.php?t=61742 Post #7 cuts to the point. Even though the testing was done with V6.01, I suspect the feature has not been altered since then in as my solo league that has run since V5, the home team winning percentage has not changed noticeably with any iteration of V6 through 6.12. I have observed home teams winning at a rate of about 51%. The smaller-than-MLB home/away difference in results seems to be a result in the game of smaller-than-MLB home/away differences in hitting and no real differences in BB & SO. Thus to get the game in line with MLB, perhaps make hitters just a bit more better at home than away in the contact department (and maybe power, though the change in AVG may drive all the needed change in SLG) and give them the substantial observed differences in BB (eye) & SO (avoid K). Of course some to most of the change in the batters should come not just from altering them but from pitchers being better at home than on the road. |
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#3 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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I agree. I think that Markus added the feature to satisfy those earlier complaints that many teams had worse home records than away records. However, I don't believe he gave quite enough benefit to the home players.
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#4 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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#5 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#6 | |
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Minors (Double A)
Join Date: Jul 2003
Posts: 174
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Quote:
anyway, if Markus does want to get this correct: homefield winning % in the post-war era is 53.9 since 1960 it's 53.8 since 1980 it's 53.8 the last 10 seasons it's 53.6 it was a little higher before WWII. so yeah, calling it 54% seems fair. and btw, during the 1970s, the height of the cookie-cutter ballpark era, HFA was 53.7%. Since many of the parks were very similar, if teams built their rosters to fit the park wouldn't we expect HFA to drop when teams fit the visiting parks as well as their opponents do? I believe i read some study that most of the reason for HFA is that the hometeam walks a little more and strikes out a little less. that seems consistent with what GMO linked above. You can find all these records on baseball-reference. when i run them, it also shows the pythagorean winning % for home teams, and these are consistently less than the actual winning % (like 51-52%). i would guess this is because of home teams winning more games by 1 run than visiting teams do, due to the game ending when they get a lead in the bottom of the 9th. home teams score about 3% more runs than the visitors. |
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#7 | |
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Hall Of Famer
Join Date: Mar 2002
Posts: 2,010
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Quote:
I think the Red Sox are a unique example of a team that does pay attention to their home park when putting their team together. Fenway is probably the most exploitable park in the majors but they've also got the will and knowledge to be able to break down and quantify exactly how playing in Fenway would benefit/harm a player they're considering rather than making the vague lip-service comments that most teams are willing to make. But like I said, they're a unique case. |
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#8 | ||
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Minors (Double A)
Join Date: Jul 2003
Posts: 174
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#9 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Like the closer debate, I have accepted that my OOTP universe is different than real life and cannot always match MLB. Maybe it's me but I just look at the overall numbers. I find it more of a problem that in the last playoff series I lost, a 5-8 6.45 ERA pitcher beat my ace 20-7 3.65 ERA twice. I'm still playing
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 12-22-2005 at 10:43 PM. |
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#10 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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I'm not particular where I win, as long as I win.
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#11 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#12 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
There's no way the "tailoring a team to its home park" is going to explain that 84% figure over that many seasons. It may be a small part of the reason, but in no way is it the main reason. Last edited by Le Grande Orange; 12-23-2005 at 03:02 AM. |
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#13 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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I basically disagree with homefield advantage and hope any such artificial adjustment to the home team players remains optional within OOTP.
While I don't disagree with the facts and real life results, I don't think arbitrarily boosting a home team player's ratings and decreasing a visiting team's player ratings is the answer. I want my players' ratings to be the same whether they are playing at home or on the road. I think too many users get too hung up in trying to replicate real life when the purpose of OOTP is to provide a reasonable simulation of the game of baseball. There are just too many unknown variables and reasons why things happen in real life and trying to artifically model or account for that within OOTP seems not only pointless, but actually moves OOTP away from providing an accurate, organic, and reasonable simulation to a program that forces certain results to occur. My enjoyment of the game will be drastically reduced if OOTP does in fact begin having the home team win ~54% of the time since that would most likely mean the game results are forced and fixed and nothing I do as a user affects the outcome. At that point, OOTP ceases to be a game and is simply a program that spits out pre-determind numbers to satisfy the masses.
__________________
Roll out the barrel! |
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#14 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Here's a little table I think I've posted before, but I'll post it again anyway. It shows the records of each position of finish in the AL and NL from 1901-1960, sixty years in which both leagues were constant in size at eight clubs in each.
Code:
NATIONAL LEAGUE, 1901-1960
W L Pct HW HL HPct AW AL APct W% PctDiff
1st 5813 3317 .6367 3063 1528 .6672 2750 1789 .6059 4.79 .0613
2nd 5386 3740 .5902 2869 1702 .6277 2517 2038 .5526 6.35 .0751
3rd 5100 4003 .5603 2746 1830 .6001 2354 2173 .5200 7.11 .0801
4th 4766 4348 .5229 2606 1964 .5702 2160 2384 .4754 9.05 .0949
5th 4418 4671 .4861 2419 2124 .5325 1999 2547 .4397 9.54 .0927
6th 4030 5076 .4426 2209 2341 .4855 1821 2735 .3997 9.70 .0858
7th 3687 5390 .4062 2021 2457 .4513 1666 2933 .3623 11.11 .0891
8th 3222 5877 .3541 1806 2737 .3975 1416 3140 .3108 12.26 .0867
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TOTAL 36422 36422 .5000 19739 16683 .5420 16683 19739 .4580 8.39 .0839
AMERICAN LEAGUE, 1901-1960
W L Pct HW HL HPct AW AL APct W% PctDiff
1st 5814 3275 .6397 3150 1420 .6893 2664 1855 .5895 7.75 .0998
2nd 5378 3714 .5915 2914 1640 .6399 2464 2074 .5430 8.18 .0969
3rd 5078 4032 .5574 2778 1793 .6077 2300 2239 .5067 9.03 .1010
4th 4755 4326 .5236 2580 1978 .5660 2175 2348 .4809 8.10 .0852
5th 4451 4622 .4906 2424 2109 .5347 2027 2513 .4465 9.00 .0883
6th 4086 4991 .4501 2263 2259 .5004 1823 2732 .4002 11.17 .1002
7th 3689 5396 .4061 2074 2452 .4582 1615 2944 .3542 12.85 .1040
8th 3104 5999 .3410 1731 2790 .3829 1373 3209 .2997 12.29 .0832
-------------------------------------------------------------------------------
TOTAL 36355 36355 .5000 19914 16441 .5478 16441 19914 .4522 9.55 .0955
W is the aggregate total of wins posted by clubs finishing in that position. L is the aggregate total of losses posted by clubs finishing in that position. Pct is the overall winning percentage for each W-L record. HW is the aggregate total of home wins posted by clubs finishing in that position. HL is the aggregate total of home losses posted by clubs finishing in that position. HPct is the winning percentage for each HW-HL record. AW is the aggregate total of away wins posted by clubs finishing in that position. AL is the aggregate total of away losses posted by clubs finishing in that position. APct is the winning percentage for each AW-AL record. W% is the actual number of wins at home divided by the number of predicted number of wins at home as calculated by the overall winning percentage. The result indicates the percentage of wins at home above what would be predicted based on the overall record. For example, a W% of 5.0 indicates that a team won 5% more games at home than it's overall winning percentage suggests it should have won. PctDiff is the difference between the HPct and the APct. We can see from the chart that over the sixty year period teams finishing in first had on average a .6367 winning percentage in the NL and a .6397 winning percentage in the AL. The figures to note are the PctDiff figures for each position of finish. The NL shows something of a bell curve while the AL is more varied. Note how last place teams derive the biggest benefit in terms of W% from home field advantage due to them have fewer wins overall so each additional win gained at home is naturally a greater percentage of the whole. It's also interesting to see a difference between the two leagues. The NL teams on average posted a home winning percentage .0839 better than the away winning percentage, which works out to almost 8.4% more wins at home. The AL showed a .0955 better home winning percentage, or almost 9.6% more wins at home than the overall winning percentage would suggest it should have. In the early decades of the AL the difference was quite pronounced, but as the years go on the spread narrows. Given all this, it's obvious that there are a lot more factors at work than just a club tailoring its players to the particulars of its home parks. |
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#15 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
The fact remains that if OOTP shows results over a period of many decades where only 50% or so of teams are finishing the season with a better home record than away record, then those results are NOT realistic. It's strange to me why many folks would demand exacting accuracy when it comes to individual player statistics and yet allow an anomaly that large in team results to remain unchanged. Last edited by Le Grande Orange; 12-23-2005 at 03:36 AM. |
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#16 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Interesting topic here. Malleus brings up a good point in his first post and it made me take a good look at my online league. We use real historical stadiums and the GM's often consider their parks when drafting, trading, etc. From the appearance of our league standings, most of the 20 teams are above .500 at home and five or six are at or above .600 at home. Maybe the AI needs tweaking to consider it's ballpark factors when making transactions.
Here's our league standings: http://www.league.montoyahome.com/
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#17 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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But I do believe there are other off-field factors that affect performance on the road vs at home. I just don't know if that's worth writing into the code. I mean it's variable. There are some players that can absolutely dominate wherever they play. There are players who suck at home and not on the road. To just blanket the entire universe of teams with a code that says "all players must suck just a little" for road games just may not be the answer.
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#18 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#19 | |
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Hall Of Famer
Join Date: Mar 2002
Posts: 2,010
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#20 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,212
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Quote:
In the overall realm of what is important, this is minor. But I also think, that when there is a chance to make the game like real life, then it would be good to do so, if it is possible to do so within the time limitations of the developer or developers and doesn't take them away from major features. |
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