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| Franchise Hockey Manager 3 - General Discussion Talk about our latest hockey manager game, officially licensed by the NHL! |
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#1 |
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Minors (Rookie Ball)
Join Date: Nov 2016
Posts: 22
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Injury Proneness
I'm wondering if I understand things correctly. In the editor there are 5 numbers. Is the first one the actual chance he will get hurt and the other 4 what part will get hurt?
For example if I put 1 in Injury Proneness and 20 on Prone Head does it mean he wont get hurt often but when he does it's mostly always going to be the head? |
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#2 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,433
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That's basically it, yeah. The base Injury Proneness affects the chance of the player getting hurt and the overall duration of the injury. The individual body part IP affects the chance that an injury came from that area of the body, the chance it'll be career-ending (if that's a possibility for that injury type), and the possibility of recovery complications.
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#3 |
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Minors (Rookie Ball)
Join Date: Nov 2016
Posts: 22
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Thanks! An other quick non related question that wouldn't be thread worthy.... does weight and height actually affect anything in the game or is all taken care by the attributes?
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#4 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,433
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Doesn't affect anything directly, but it can constrain the strength attribute (can't get too high for a small guy) and weight may increase in response to increases in certain attributes so a young player that's a little more bulky may suggest he's had some improvements in strength or stamina, for example. (Or he might just be that way naturally, it's not a certainty.)
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