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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,336
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Player Development From Where I'm Sitting
So I come on here and read threads about the Development Lab doesn't do this, and player development in general is bad because of that.
I drafted four pitchers several seasons ago. They all had big time potential. Each off season I sent them to the Development Lab to work on things and I tweaked their development focus to my liking. Did I see instant results? No. Did they become Cy Young candidates overnight? No. Are they still anywhere near their full potential? No. Are these four now in my starting rotation after four or five years of development with the highest ERA among them 3.64, two them among the top five in ERA, and one of them a strong candidate for ROY? Yes. If you want instant gratification, you're playing the wrong game. It's not how baseball works, it's not how OOTP works anymore. If anything has changed dramatically for 26, IMO, it's that you don't have to be Superman anymore to be a very good pitcher or position player. Guys who haven't maxed out their potential (not just on my team) are making All Star teams and winning awards in my league. In 26, at least to me, ratings are overrated. If the guy is producing, so what if he's far away from his max potential? It doesn't take that anymore for a guy to be an excellent player. Let the debate begin.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. Last edited by Curve Ball Dave; 07-05-2025 at 05:15 PM. |
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#2 |
Minors (Single A)
Join Date: Mar 2020
Posts: 58
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It has been well documented by several users that players are not developing as they should or even used to. After several seasons, the league just gets to a point where there is very little variation from player to player -- most are simply average.
Does this mean that some players won't end up with good seasons or even careers? No. That's RNG for you. But to keep pretending that player development is not broken doesn't help anything. The developers have been having problems with this the past two seasons since the introduction of the dev labs, and it's unclear if they are going to continue working on it or not, but they really should, because player development over years and even decades is one of the most interesting things about games like this. |
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#3 |
All Star Starter
Join Date: Nov 2019
Posts: 1,110
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I think this is the point a lot of people have to realize.
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“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#4 |
Minors (Double A)
Join Date: Mar 2009
Posts: 135
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And it appears that despite the constructive criticism the developers are going to do it their way. From the development of prospects to minor league stats being generated by potential more so than ever , something feels off with version 26.
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#5 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,037
Infractions: 1/1 (1)
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Quote:
Yes, they are sticking to the more realistic Current rating system. I think more people are in favor of that than are against. |
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#6 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Quote:
I hate to tell you....but this actually mirrors real life. |
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#7 |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,093
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This is what so many ootp players just don't understand. Most players have very short peaks. Most players do not maintain high level production over many seasons.
In a very rough and crude example, over the last 4 seasons (22-25), 30 different players finished in the top 10 in position WAR. Only 8 players appeared on that list multiple times. Only 2 players appeared three times, and no player finished top ten in all 4 years. The bottom line is most players are pretty close in ability, and great seasons don’t usually repeat.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#8 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,336
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I write from my experience. Forget about instant gratification. The effort spent on player development doesn't show up immediately. It takes a while for all of that effort to bear fruit. Sure, I'd like that 5 star potential guy in High A to become a Major League starter overnight, but that's not baseball. And I'm not bothered by guys really coming into their own until the second half of their 20s. That's reality. IMO we were spoiled by quick developing players and guys with actual ratings to the moon by the time they were 25.
I see things like the Development Lab in a different light now. I know that a kid who was successful at something won't show it in all it's glory the very next season. If I stick with his development I know there's a good chance I will see it four or five seasons down the road which means I have to think long term. Personally, I'm enjoying the heck out of this version.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. Last edited by Curve Ball Dave; 07-05-2025 at 10:22 PM. |
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#9 | |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,336
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Quote:
![]() That's why there's relatively so few players in the HOF.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#10 | |
All Star Starter
Join Date: Oct 2010
Posts: 1,527
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#11 | ||||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,602
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Quote:
Yes.... Quote:
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Quoted from another sports gaming forum.. Quote:
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#12 |
Minors (Rookie Ball)
Join Date: Dec 2019
Posts: 36
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Agreed with everyone enjoying this year's version, especially with regards to development.
I used to be frustrated by development and I grew up learning about the game through the outliers, i.e. Hall of Famers and World Series winners. I think that's the standard experience. Then I wondered why I didn't have potential Hall of Famers coming through the pipeline every year. Outliers are fun when they happen, but OOTP helped me learn about winning on the margins, and appreciating how thin those margins are. |
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#13 | |
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 489
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Quote:
I also have found the game does produce a lot of interesting stories and believable events over medium to long term. There is a palpable dopamine hit when you have taken the long view on a player or players and it pays off; not 100% which is fantasyland, but perhaps in a way you didn't anticipate. Some two-pitch RP's as amateurs turn into good starters, some don't. There are no magic buttons to push, if you like a shorter "payoff" for your efforts I suggest a game like MLB The Show and its Dynasty mode. Great game, just a different take on your role as a gamer.
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#14 |
Minors (Rookie Ball)
Join Date: Jan 2024
Posts: 26
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I'll chime in that I think the dev lab 2.0 and new ratings scales are great. I also agree that in today's game, there are fewer outliers and more players in the meaty part of the curve. If you want to say that players have short peaks and outlier seasons, that is fine too. I tend to think that RNG in the game engine already does a pretty good job of handling this, and that effect is magnified when more players are similarly rated.
My point/counter point is that none of the above are really specific about player development. I think a reasonable expectation of a gamer is that both the overall level of talent in the league and the distribution of that talent will stay roughly the same across age and skills as it is on initial start up. IMO, this is the job of the player development/aging part of the engine and could use a little fine tuning. |
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#15 |
Major Leagues
Join Date: Dec 2020
Posts: 379
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Same. I don't want to be in charge of development, so I delegate it to the assistant GM. I delegate some things to the chief scout, too. In general the things that have changed in the last few versions are better, imo.
Trading on the hard settings is really hard now. I still use house rules, but now they're less anti-cheat mode than they are "let's not spend all of the time negotiating trades, let's actually play baseball games." I have a first baseman who strikes out too much, but he hits home runs and he's in his first year of arbitration and many of the trade offers I get are teams trying to unload more expensive first basemen. There are a metric shedload of trade offers, but most of them are non-starters. I have not worked as a major-league GM but I strongly suspect this is realistic. |
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#16 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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There seems to be a trend going on with "simulation" games, where users are pushing for more "arcade" results. I guess this is just a side effect of trying to expand to more audiences.
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#17 |
Major Leagues
Join Date: Dec 2020
Posts: 379
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Yup.
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#18 |
All Star Starter
Join Date: Nov 2019
Posts: 1,110
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It’s been happening for awhile now, unfortunately.
__________________
“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#19 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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I’m very impressed with this year’s development system. I think they got it right (after years of going back and forth). I often wondered if it was Markus at times who sometimes didn’t mind sacrificing realism for what I many times heard him saying “fun factor”. I admit to getting g very frustrated with it over the years..but this is finally what I I think a lot (most of us purists) have been wanting and hoping for for some time now.
I understand how he became concerned with expanded by the audience/customer base of OOTP over the years, but my argument was always that there are plenty of other games out there not necessarily dedicated to absolute realism, and it was OOTP that could have its own market.l And as pointed out earlier in this thread..this is much more of a simulation..and less of a game Last edited by PSUColonel; Today at 12:28 AM. |
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