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Old 03-09-2019, 10:18 AM   #23
eriqjaffe
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Join Date: May 2003
Location: Under The Christmas Fish
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Quote:
Originally Posted by Sweed View Post
An in game movable camera would be nice and I hope is at least of a future "to do " list. It would let you do on-the-fly setups instead of being locked into pregame views. Which would be a very cool thing for getting the right angle to watch specific replays.

It really wouldn't save much, if any, time as far as setting up standard views for each park IE 1b line, 3b line, cf, homeplate low, etc. etc. I do these one stadium at a time as they come up on my schedule and take the same 5 minutes or so that doing it in game would take. After one season I have all of the NL parks as I play as the Cubs. After a few seasons I have the AL too as I rotate through the parks with interleague play.

Then backup your stadium folder before installing a patch, as that will overwrite your custom views on default stadiums.
Honestly, I would love to have a handful of "stock" camera angles that I could apply. OOTP already knows where the bases and plate are in 3D space, it's just a matter of a bit of math to have default cameras at x/y/z coordinates, n feet above ground level aimed at r/s angles. Heck, it's not even something that has to be calculated in real-time, it would just essentially be part of the existing 3d grid.

At the very least, I'd love to have the ability to copy and paste cameras between parks, similar to how we can currently copy and paste 2d coordinates, so I don't have to fiddle with them as much every time I make a new park.
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Last edited by eriqjaffe; 03-09-2019 at 10:19 AM.
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