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Old 03-10-2014, 09:10 PM   #19
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,625
Slight hiccup over the weekend - since we rely mainly on volunteer testers, that's the time they get the most testing done. And, true to form, they discovered a few new and problematic things on Saturday and Sunday. Nothing really disastrous, but that did set us back by a few hours, but Malte worked on it all day and night today and we're testing the resulting release-candidate build right now.

At this point, the only things that will get changed are major, game-breaking bugs, or stuff that's so trivial and risk-free to fix (e.g. spelling and other formatting errors) that we can implement it without needing a lot of testing. Assuming we get none of the former, we'll make the minor changes and be ready to go immediately thereafter. But I do want to have some 15-20 season tests to verify nothing got seriously broken in this build (there were no issues related to long-term play in the previous build, so I suspect not), which will take at least a day to get done.
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