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Old 05-21-2019, 04:25 PM   #15
BIG17EASY
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Join Date: Jun 2006
Posts: 3,291
Quote:
Originally Posted by Matt Arnold View Post
It's both. But yes, ideally "bad throw" and "no throw" should be slightly different outcomes determined by the game engine.
Right. No throw can be a product of where the ball is hit and the speed of the runner. So even the best defensive infielder in baseball history wouldn't have a chance to make a relay throw. So the previous suggestion of a "fix" is not realistic. I'd much rather have the current animation and understand that the timing is wrong than see an offline throw and wonder what the reason was.
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