Quote:
Originally Posted by Matt Arnold
It's both. But yes, ideally "bad throw" and "no throw" should be slightly different outcomes determined by the game engine.
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Right. No throw can be a product of where the ball is hit and the speed of the runner. So even the best defensive infielder in baseball history wouldn't have a chance to make a relay throw. So the previous suggestion of a "fix" is not realistic. I'd much rather have the current animation and understand that the timing is wrong than see an offline throw and wonder what the reason was.