Quote:
Originally Posted by zappa1
In my opinion to help fix this holding of the ball while the runners advance, is to have the player throw the ball but throw it wide enough that the runner is safe. On all of these plays, the runner is safe, anyway. As soon as I see the fielder hold the ball, I know the runner is gonna be safe. So, have the guy throw the ball but make it a bit wide. I know there is one throw that's an overthrow. That involves an error. A wide throw that's not overthrown is not an error, just a wide throw. Not every throw should be right on a base.
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This could give the impression that the infielder has a bad arm or is otherwise a sub-par defender. The fix is syncing the timing of throws with the runners, not creating a different animation that doesn't reflect the true outcome.