Thread: FHM 6 Idea's
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Old 08-10-2019, 07:54 PM   #97
highheat42
Minors (Double A)
 
Join Date: Apr 2010
Posts: 164
50 man contracts only for regular season so you can properly sign all your unsigned draftees in the offseason before July 1st. Expiring deals can not count against the contract limit after the playoffs maybe?
Realistic training camp as others mention.
Have salary retention in trades
Optimization of leagues outside of where you are a GM. A lot of crashes seem to be from issues with rosters in leagues around the world that you have no control over, also a lot of teams seem to be able to play with 1 goalie dressed or less then 20 players dressed.

For running an online league
These things must manually be edited or handled by the commish as they don't hold on export properly:
-Staff Signings, re-signings and firings (have to manually edit them in still) and staff role changes
-Player buyouts do not hold on export
-UFA Entry level contracts seem to go in alphabetical order to teams thus we have to run a lottery offline and edit the players to the winning team rather then trusting the in game mechanics
-Make the in game file import/export work
-Have a submit trade in game (as OOTP 20 does now) so Human GM's can submit a trade on export and see the financial implications of a deal
- Human GM options to have minors play balanced, more vets or prospects must be set by the commissioner. Also it would be nice to manually let Human GM's control minor league teams (AHL and ECHL if you are the Human GM)

Last edited by highheat42; 08-10-2019 at 08:09 PM.
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