Quote:
Originally Posted by Dogberry99
It is far easier to obtain a successful F2P team in this version because there are a lot more ways to earn points. A larger card base means a lot more opportunities to speculate on the market. And the significantly increased amount of achievements means a lot more points even for passive players. Since the number of players needed on a team hasn't changed, this means it is much easier to build a team to any player's satisfaction.
From my perspective, this change did the most to affect the game's competitive balance, and I am surprised that nobody else is discussing this.
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I was not fully aware of this. Thank you.