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Old 03-25-2019, 05:00 PM   #7
Hockey13Playa
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Join Date: May 2012
Location: Michigan
Posts: 2,541
Quote:
Originally Posted by WIUPIKE View Post
This one is a matter of the perspective and if using relative ratings. If you are using relative ratings I believe the overall/potential value is broken down into 3 categories. Position Players. Relief Pitchers and Starters.
This is the reason you see so many high potential relievers and closer is to there being a lot of poor ones in the universe. So based on those you would see the classes broken down looking like many highly rated relievers.

Hope that made some sort of sense.
It kind of makes sense, so basically what you are saying is its working as intended/fine? Or do I need to change "relative ratings"? I am not too familiar with that.

Quote:
Originally Posted by eldur00 View Post
Scheduler in Fictional has issues if you don't have an even number of teams, so make sure you do. As the above poster also pointed out, whenever you add teams, make sure you regenerate the schedule.

Interleague play will NOT work in fictional unless you choose the option to mimick the MLB from the start (with 15 teams per League). I've tried a million different ways to get interleague outside of that structure and never could get it to work (unless of course you get a custom made schedule or make one yourself).

Some of the rest of the questions would need for me to be in front of the game to give you the exact name of the options so I'm afraid that's the best I can do for now.
Ah darn, thats stinky. Well I am at 28 teams right now. When I expand to 30 and have the same set up as MLB with 5/5/5 and then 5/5/5 will it then recognize and it use interleague play?

Quote:
Originally Posted by Ktulu View Post
My game is busy simming right now so I can't check the specifics, but if you go into edit schedule function there is a button up in the top right that will generate reports on your schedule. Take a look at that and see what's happening.
Awesome didn't know I can do that. I Just did and it looks to be at 162 now. Strange as for after one of my expansions it was playing 157 games per team instead of the 162 as intended. I will have to make a note and check back when I get to that point in time after my sim test is done.
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