Quote:
Originally Posted by Francis Cole
Obviously off the field issues is a huge issue (more so than Baseball currently). So there's going to be something, however exactly how this manifests itself in the game I don't know yet.
We have to be very careful what we name any potential attribute in the game and the impression it gives.
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How about some hidden attributes like FM has, so a hidden attribute for aggression and decision making, with a combination of higher aggression and lower decision making, or simply lower decision making, making a player more likely to do something stupid on/off the field? Or something to that effect?