Quote:
Originally Posted by joefromchicago
Can't a lot of what you're describing be handled with storylines?
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Storylines would definitely contribute to it but in order for this to work right, you'd want to have a base where each player has a relationship with everyone else. Otherwise, it's all random and you have, like, guys going fishing together one week and calling each other names and demanding to be traded the next.
IIRC Baseball Mogul of all franchises did this, or at least tried it, a few years back. I don't really want to point to them for, like, much of anything, though, so instead I like the comparison to Paradox games like the upcoming Imperator: Rome.