Jim
started a thread on push vs. pull a while back. There hasn't been much additional "push" added to FOF since then. I can only assume that this comment he made when starting the thread is a big part of why:
Quote:
Originally Posted by Solecismic
For me, the beauty of this type of game is in the imagination. I've always liked taking the time to pull information from a game, deciding what's important on my own, depending on my mood at the moment. I don't play games to sit back and be entertained, like Sportscenter. Others may feel differently.
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It'll be interesting to see how Jim's philosophy and OOTP's strong "push" model end up mixing/merging in this version. (Or if, perhaps, Jim's thinking on this has changed.)