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Old 10-20-2017, 12:37 PM   #3
Aube
Minors (Single A)
 
Join Date: Jan 2013
Posts: 65
I'm not sure if this is specific to custom leagues, but the fictional universe I generated is VERY heavy on half star to one star players. This isn't a problem in itself, I like that skilled players are at a premium. However, the AI ends up filling up to their 60 man contract limit grabbing every old half star player they can to fill in their minor team, not really letting the minor team fill in their own rosters. This causes the top league teams to assign what looks to be HUGE negative value to all their useless old players.

Immediately after the draft, I wanted to see what I could offer for the rights to the first overall pick, a 5 star consensus 4.5 star by my scout's reckoning potential defenseman. As expected, it involved gutting a large part of the young up and coming core of my team. It was very steep and maybe not worth it, which I APPROVE of, but when i went for it anyways, I got t he notification that they had too many players under contracts. I added a one star 34 year old, and it still said the trade should be accepted. On a whim, I filled in all 4 of their slots that weren't their first overall pick with these 30+ year old useless players on one year contracts, removed everything from my side of the trade, added in a single two star old d-man, and they were completely ok with the trade. Removing those 4 players from his payroll SHOULD add value for him, it's great that that kind of thing has been added in since it gives you options for contract dumps if you have the free roster and budget space, which is as it should be, but I think it's WAY over the top when used en masse like this. The negative value of each of those old guys works out to a 2.5 to 3 star players (in this league, teams have between 2 and 7 3star+ potential players, with 3-4 being pretty common, so this level of player is relatively high if the game takes scarcity into consideration).

Negative value's a great concept to have implemented, but it might need a look at for edge cases, which may be more a custom league thing than an NHL thing and so likely less of a worry in the grand scheme of things.
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