Quote:
Originally Posted by sbrock
I think this might create a greater demand for the lower valued players, and also might reduce the demand for the very high valued players.
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This would be a great idea if Perfect Team was designed to sell a one-time license purchase. Alas, that is not the case. PT is designed to generate revenue from in-app purchases.
Players naturally want to win. When they achieve, they are promoted to a harder level. They can either grind points through achievements or speed up the process of becoming competitive at the new level via in-app purchases. They get better, get promoted, and the cycle of spending repeats. Allowing players to choose to remain at a level where they are competitive would not provide incentive to spend money, and thus is a bad business model.