Quote:
Originally Posted by CBeisbol
I don't see how not seeing a foul ball "takes away from the reality" any more than not seeing any other type of foul ball, or called strike, or called ball...
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Goes right back to the "phantom error" and not knowing, without digging why runs were unearned when they looked to be earned.
Not seeing how making something confusing is funny?
Now to me, it is funny to see how the extreme minority want to eliminate what(?) maybe 6 clicks over the course of a 162 game season to save time. Really? I have 255 hours and 2 1\2 seasons in vXX. Right now I'm sitting here thinking "if we could only have made these requested changes I'd have saved about 12 seconds of my life for something else"
Quote:
Originally Posted by Dyzalot
I have no idea how you know what happens purely from watching the animation. You just assume the guy is really slow and the catcher is a ball hog when he follows a ball into the outfield to throw a runner out at the base? Anyways, one pitch doesn't pause after a bunch of foul balls even though it may make your reliever cross the "tired" threshhold. That seems like a more important thing than a random foul ball or unsuccessful pick off attempt.
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The bold in his post really hits the point of how some requests get implemented and hurt the game. As I mentioned in my reply to this post batters fouling off several pitches during an AB was a part of OOTP many versions ago. Some complained it was too many clicks. Just include them all in the current PBP (sound familiar?). The trouble is, as Dyzalot noted a RP could cross his tired threshold without recourse. If clicks were required for each foul ball, as before, one could at least select "pitch to contact" to try to end the AB. Instead the "I want to play a game but have as few clicks as possible crowd" won the day. Congratulations