I think you're right, Questdog.
Related question:
Can I assume that if I change the potential ratings of a random "created" player to match those of a player from real life that I'd like to emulate (say, by importing Troy Tulowitzki's best season), that the created player will then develop naturally according to the game's player development algorithms (and talent change randomness settings)? That is, will drastically changing a player's potential ratings for eye, power, etc. cause the development process to do weird things?
I guess what I'm asking is, if I take two created players - say, one with all-star potential and one with scrub potential - and make them both average across the board, will they develop appreciably differently? Do the initially created potential values impact the player's development even AFTER I've modified them according to my whims?
A more direct way to ask the question, for which the answer is probably proprietary, is how does the player development engine work?
-Jamie
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