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Old 12-02-2017, 10:18 AM   #24
Foppa21
Minors (Rookie Ball)
 
Join Date: Oct 2017
Location: Hamburg, Germany
Posts: 36
Quote:
Originally Posted by Nino33 View Post
Fair enough; FHM's first years had to much "optional stuff" IMO, and there's still a need to really focus on "core stuff" IMO



In regards to the NHL/major professional hockey, I disagree

I took a look at Anaheim's Media Guide (here's a link that has a bunch of the current Media Guides http://hfboards.mandatory.com/thread...uides.2394477/ I just used Anaheim as they were first in the list) - Anaheim has 350 names listed on their Club Directory (list of staff). There are 33 different divisions/groupings


What you're saying might be the case with the smallest leagues, where the staff team is very small & even if it's not it still sounds like cool optional stuff to me...



I don't think there'd be much interest (I think it's been decades since there's been significant interest)

Russia hasn't won a best-on-best since 1981 (the only time they've won). If you look at the medal results for the Olympics since 1998, among the 6 "hockey powers" Russia's the worst performing

I think the specialness of Canada/Russia was from back when they were considered the two best at hockey (though I thought the Czechs were pretty good in the 70s)
I think we are not far apart in some things. I agree that GMs in small leagues do all the little things. The staff is just too small, everyone is more a generalist. In the major leagues there are a large number of specialists as you mentioned. My point is that the GM in general is an executive who has overall responsibility for managing both the revenue and cost elements. GMs oversees most or all of the marketing and sales functions as well as the day-to-day operations of the business. That means GMs are responsible for effective planning, delegating, coordinating, staffing, organizing and decision making. For example that means not that GMs set the entrance fees in detail. But they formulate an expectation what a game brings to revenue and how that fits the long-term strategy. The details are done by assistants. And that’s my point. I doubt that GMs in the NHL send or recall the players to or from the farmteam. There are conversations between management, training and medicine staff and so on. The concrete doing incumbent some employee which most fans do not know. In spite of all this process is carried out by the GM in FHM. That’s ok. From the starting point the complexity must clearly be taken from real processes otherwise the game is not programmable or playable. But everything continues to evolve. Time by time there are new frameworks for programming, more powerful computer and so on. Therefore, I can well imagine that the game can map a more complex environment step by step. Of course it depends also massive on the programming resources but I do not want to go beyond that. Who considers some functions to be of little use turn it off. Some wants to be the trainer, one the scout, one the commissioner and one all of the three. Everyone has a different view on the game, one like the high skilled offensive part of the game; others prefer body checks and the defense part or goaltending. It would be nice to unite a lot in FHM and give everyone a little more freedom to customize some aspects. I don’t know earlier versions of FHM, but if that did not work earlier this shouldn’t extend linearly into the future. But also the core stuff will become better. I totally trust the development team. This is all about a more long-term perspective. I realize that the suggestions are not always easy to implement. To stay with the wording Franchise Hockey Manager that means to me more than trades, draft or create lines. For me it means to take care of the whole franchise (or from a different perspective for the whole league). The 60 minutes plus overtime are certainly the most important part, but that's exactly why so much more is still going on. Maybe some of the suggestions give an excitement which aspects in further versions could be implemented. Or they even tried once in a beta version and the feedback will be evaluated. Not everything will work or will meet with approval. Trial and error and this creates something new. Why not?
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